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There are many concrete use cases for built-in node properties, such as Viewport's size, TileMap's tile size, etc. It's better to have the editor clamp the value without spamming errors when you try to drag the size below 0 pixels 🙂 |
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With the recent merge of godotengine/godot#77135, implementing this will become more complex, because changing a value now might move another value beyond its limits. |
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Currently
PROPERTY_HINT_RANGE
only works forint
andfloat
.It would be nice to have this functionality also for vectors.
An implementation example can be seen here (was initially intended as a now superseded bugfix):
https://github.com/Sauermann/godot/tree/proposal-editor-vector-greater-lesser
Creating this as a discussion, because I don't have an actual use-case.
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