Replies: 6 comments 4 replies
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Personally I prefer tabs to a list. Sure the user can fit less many of them but I feel that one does not need a that many when working on tasks anyway. I feel that the main reason I like tabs is that it forces me to have a lean list scripts I'm working on, which I focus on, rather than a super long list on the side where I far too often just forget about all of the other ones and just use the quick open menu to get to anyway. |
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One downside of tabs is that they take vertical space instead of horizontal space. In UIs, vertical space is much more precious than horizontal space, especially on 16:9 displays which are often criticized for lacking vertical space. This is why I'd prefer keeping the list, and even find other ways to save vertical space rather than take it away. |
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I think both tabs and and a list of open files makes sense. However, I would put the list of open files in the FileSystem panel, similar to the Favorites category. However, people use the methods list (in fact, here is the idea to add all members there: #4291). I think that could be a drop down at the top, like Visual Studio has been doing for decades now. I do also care about vertical space. I would rather documentation and file tabs were on the same level are scene tabs. Although I admit I haven't fully fleshed out my idea yet. |
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I know this is a bit of an older post but I'm all for this as I recently switched back from VSC to the Godot editor (to reduce the amount of windows open when editing several projects at once) and the lack of tabs really limits my visibility and makes it difficult to navigate between files. Even if there was less visible tabs at one time you could, like other IDE's, just mouseover and scroll to cycle through. Then we'd still be saving plenty of space. |
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Please make this an option, in my job I always worked with VS, and going against a 20-year-old habit is awful. I literary ALWAYS switch scenes instead of files when I'm working in Godot editor - and I mostly work with scripts, not scenes. |
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There's an asset in the Asset Library for showing open scripts and docs as tabs. https://godotengine.org/asset-library/asset/2080 https://github.com/MakovWait/godot-script-tabs Personally I preffer tabs on top instead of a list on the side. The problem with script names taking too much horizontal space in tabs and the dificulty of them being viewed without a horizontal scroll bar can be solved in the same way that sublime text and other text editors does: with a dropdown at the right of the tab list that shows a vertical list of all existing tabs. visual studio code does the same thing, but the button actually calls an editor action and the list of files is shown in the center of the screen |
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A while ago I wrote a proposal on adding an option to the Script Editor to have it display Scripts and Docs as tabs, making it more similar to other IDE's.
Here's the same mockup used in the proposal, for easy access:
However, its reception was mixed and unexpectedly lackluster.
It could be that I was too long winded, or I explained my reasoning exceedingly poorly, or that the optional feature is so not worth maintaining that users straight up dislike it.
By opening this discussion, I would like to squeeze a few extra opinions on why this would be neat or horrible.
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