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Moving to discussion, as there is no concrete technical implementation provided. |
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Describe the project you are working on
3d game that uses shaders
Describe the problem or limitation you are having in your project
Currently there's no way of knowing how complex a shader is (that I know of)
Describe the feature / enhancement and how it helps to overcome the problem or limitation
A viewport view mode that displays shader complexity similar to UE. A visual profiler frame time will be useful as well.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
See above
If this enhancement will not be used often, can it be worked around with a few lines of script?
No
Is there a reason why this should be core and not an add-on in the asset library?
This feature should be core
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