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Add support for Apple Silicon architecture #68
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M1 support is not present in the plugin as of now. We will probably do it in the near future because Godot Editor has M1 support as well. |
Reference: #60 addresses this |
Thanks for the update, will wait |
Bumping as its been a little over 4 months. Are there any formal plans to support this? |
I will try to see if the current M1 support PR that was merged into godot-cpp is going to suffice. However, I am not entirely sure how exactly I can do that without have an M1 chip near me. Also, I do see that there's lots of tasks left in this plugin including porting to the new GDExtension API for Godot 4, so for that I will try experimenting with it and in the way restructure the build process so that M1 is supported, at least to be built from source code, if we are not providing direct binary downloads. I can't say if there is a formal stance yet on where we want take this because there hasn't been any new discussions on it. I can strike up a conversation with the coredevs and put up a message about it however, which I plan to do soon because it will need some rewrite/modifications to use GDExtension in Godot 4.0 |
Support for Apple Silicon was completed with #60 🎉 |
The next releases shall have Apple Silicon builds once we enable creating releases from CI artifacts |
Found an issue similar to the "Plug-Ins Not Found" issue with my new M1 MacBook
Providing the screen shot below
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