Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

ChromeOS documentation #5098

Closed
videlanicolas opened this issue Jul 18, 2021 · 5 comments
Closed

ChromeOS documentation #5098

videlanicolas opened this issue Jul 18, 2021 · 5 comments

Comments

@videlanicolas
Copy link

Your Godot version:

v3.32.stable.official

Issue description:

Since Godot is supported in Linux, can we say it's supported in ChromeOS as well? I'm using it in ChromeOS already and it would've be nice to see in the docs how to install/run the editor in ChromeOS + shortcut mapping (search button + 1 for F1 for example). Given that I've not seen that ChromeOS is a supported platform in Godot (I've not seen the editor as an APK in PlayStore or in the Chrome Web Store), do we want to add ChromeOS related documentation? I volunteer to test/write the documentation missing pieces if so.

URL to the documentation page (if already existing):

https://docs.godotengine.org/en/stable/getting_started/editor/default_key_mapping.html

@Calinou
Copy link
Member

Calinou commented Jul 18, 2021

Does a vanilla Chrome OS let you run native Linux (ARM or x86) binaries of your choice? If not, the only way to run Godot is to use the web editor.

Note that Godot has no official Linux ARM binaries yet, so you have to compile your own or use these unofficial builds.

@videlanicolas
Copy link
Author

videlanicolas commented Jul 19, 2021

Does a vanilla Chrome OS let you run native Linux (ARM or x86) binaries of your choice?

Depends on the boards listed here. Some boards have ARM and others have x86_64. It is possible to run native Linux apps and have a GUI, I'm able to run Godot and Blender as Linux binaries. No GPU support though (yet apparently).

Note that Godot has no official Linux ARM binaries yet,

The current Linux binary works on my ChromeOS (Jinlon).

@videlanicolas
Copy link
Author

Ok I found https://github.com/flathub/org.godotengine.Godot to install Godot through flatpak as a Linux app in ChromeOS.

  1. Is this officially supported by the Godot team? (seems to be officially supported).
  2. Can we add it as supported in here?

@Calinou
Copy link
Member

Calinou commented Aug 1, 2021

Is this officially supported by the Godot team? (seems to be officially supported).

It's in a semi-official state. While I maintain it, it has many issues that can be blockers depending on the platform you're targeting, since you can't export to Android from the Flatpak and C# support is missing. This is why we don't promote it on the website yet.

Distributing direct ARM Linux binaries is likely a better way to go: godotengine/godot-proposals#988

@videlanicolas
Copy link
Author

Sounds good, thanks for the explanation!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants