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Issue description:
I made a model for a game, once export I had a few warnings (see image) and some shader nodes seems missing since the material is incomplete/wrong.
I attach the Blend file so you'll be able to see in more detail.
Thanks for helping with this bug!
I tried, but I still have the same problem with the material resulting in a simple white/non-colored one.
It seems that I'll have to wait for this bug to be fixed.
Thank you for your time.
OS:
Linux Mint 19.1 x64 bit
Godot version:
3.2.3 Official Stable Version
Blender version:
2.91.2 Official Release Version
Issue description:
I made a model for a game, once export I had a few warnings (see image) and some shader nodes seems missing since the material is incomplete/wrong.
I attach the Blend file so you'll be able to see in more detail.
Thanks for helping with this bug!
Minimal reproduction project:
IlRubega.blend.zip
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