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Missing Shader nodes on Blender 2.91.2 Export #394

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AlphaLuceatLaetis opened this issue Mar 3, 2021 · 3 comments
Open

Missing Shader nodes on Blender 2.91.2 Export #394

AlphaLuceatLaetis opened this issue Mar 3, 2021 · 3 comments
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@AlphaLuceatLaetis
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OS:
Linux Mint 19.1 x64 bit

Godot version:
3.2.3 Official Stable Version

Blender version:
2.91.2 Official Release Version

Issue description:
I made a model for a game, once export I had a few warnings (see image) and some shader nodes seems missing since the material is incomplete/wrong.
I attach the Blend file so you'll be able to see in more detail.
Thanks for helping with this bug!
immagine

Minimal reproduction project:
IlRubega.blend.zip

@AlphaLuceatLaetis AlphaLuceatLaetis changed the title Missing Shader nods on Blender 2.91.2 Export Missing Shader nodes on Blender 2.91.2 Export Mar 3, 2021
@Calinou Calinou added the bug label Mar 3, 2021
@AlphaLuceatLaetis
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Hi all, do tell me if there is something else I can do to help with this bug.
I'm new around, so I don't know what else to do to help.

@Calinou
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Calinou commented Mar 11, 2021

Hi all, do tell me if there is something else I can do to help with this bug.
I'm new around, so I don't know what else to do to help.

This exporter only has a few contributors working on it, and they may be busy working on other things. I recommend trying out glTF 2.0 instead.

@AlphaLuceatLaetis
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I tried, but I still have the same problem with the material resulting in a simple white/non-colored one.
It seems that I'll have to wait for this bug to be fixed.
Thank you for your time.

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