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gdscript-project.el
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gdscript-project.el
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;;; gdscript-project.el --- Project -*- lexical-binding: t; -*-
;;
;; Copyright (C) 2020 GDQuest and contributors
;;
;; Author: Josef Vlach <[email protected]>
;; URL: https://github.com/godotengine/emacs-gdscript-mode/
;; Version: 1.0.0
;; Package-Requires: ((emacs "26.3"))
;; Maintainer: [email protected]
;; Created: June 2020
;; Keywords: languages
;;
;; This file is not part of GNU Emacs.
;;
;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;
;;; Commentary:
;;
;; Find all scenes/scripts functions.
;;
;;; Code:
(require 'gdscript-utils)
(defun gdscript-project--current-buffer-scene ()
"Return the name of current scene.
If current buffer is not visiting scene file return nil."
(when buffer-file-name
(let ((scene-name (concat
(gdscript-util--find-project-configuration-file)
(gdscript-util--get-godot-project-file-path-relative buffer-file-name) ".tscn")))
(when (file-exists-p scene-name) scene-name))))
(defun gdscript-project--select-scene ()
"Find all scenes files and let user choose one. Return `nil' if user cancels selection."
(message "selecting scene")
(let* ((rl (gdscript-util--find-project-configuration-file))
(scene-list (mapcar (lambda (x) (file-relative-name x rl)) (directory-files-recursively rl ".*.tscn" t)))
(prompt (format "Select scene to run" (buffer-name)))
(selected-scene (gdscript-util--read scene-list prompt)))
selected-scene))
(defun gdscript-project--current-buffer-script ()
"Return the name of current script.
If current buffer is not visiting script file return nil."
(when buffer-file-name
(save-excursion
(goto-char (point-min))
(when (re-search-forward "^extends SceneTree\\|^extends MainLoop" nil t)
(file-relative-name buffer-file-name (gdscript-util--find-project-configuration-file))))))
(defun gdscript-project--select-script (script-list)
"Find all script files and let user choose one."
(let ((hydra-open gdscript-hydra--open))
(when hydra-open (gdscript-hydra--menu/nil))
(unwind-protect
(let* ((prompt (format "Buffer %s is not script file, select script to run" (buffer-name)))
(script-name (gdscript-util--read script-list prompt)))
(when script-name
(string-match "^\\(.*.gd\\):" script-name)
(gdscript-godot--run-script (match-string 1 script-name))))
(when hydra-open (gdscript-hydra--menu/body)))))
(defun gdscript-project--get-all-scripts ()
"Find all script files and let user choose one.
Since detection of script files require inspection of file contents,
this use ag for performance."
(if (executable-find "ag")
(let ((default-directory (vc-git-root default-directory)))
(with-temp-buffer
(call-process "ag" nil (current-buffer) nil "--vimgrep" "-s" "^extends SceneTree|^extends MainLoop")
(let ((available-standalone-scripts (split-string (buffer-string) "\n" t)))
(if (null available-standalone-scripts)
(message "No standalone script found. Look at https://docs.godotengine.org/en/stable/getting_started/editor/command_line_tutorial.html#running-a-script for details.")
(gdscript-project--select-script available-standalone-scripts)))))
(error (format "Buffer %s is no script file. To see all available scripts install 'ag' executable." (buffer-name)))))
(provide 'gdscript-project)
;;; gdscript-project.el ends here