Implement (or derive) GodotType for godot compatible repr enums #580
Labels
c: register
Register classes, functions and other symbols to GDScript
feature
Adds functionality to the library
I have an enum
and I would like to be able to
but
Array
can only hold a GodotType.Storing an
Array<i32>
is ok, but we don't have the enum names in the editor and recreating the enum back in rust requires some extra steps.Would be solved by #334, but posting this as I think this problem much less complex.
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