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scarpet.xml
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<NotepadPlus>
<UserLang name="scarpet" ext="sc scl" udlVersion="2.1">
<Settings>
<Global caseIgnored="yes" allowFoldOfComments="no" foldCompact="no" forcePureLC="0" decimalSeparator="0" />
<Prefix Keywords1="no" Keywords2="no" Keywords3="no" Keywords4="no" Keywords5="no" Keywords6="yes" Keywords7="no" Keywords8="no" />
</Settings>
<KeywordLists>
<Keywords name="Comments">00// 01 02 03 04</Keywords>
<Keywords name="Numbers, prefix1">0x</Keywords>
<Keywords name="Numbers, prefix2"></Keywords>
<Keywords name="Numbers, extras1"></Keywords>
<Keywords name="Numbers, extras2"></Keywords>
<Keywords name="Numbers, suffix1"></Keywords>
<Keywords name="Numbers, suffix2"></Keywords>
<Keywords name="Numbers, range"></Keywords>
<Keywords name="Operators1">; + - * / % ^ && || > >= < <= == != = += -> <> ! ~ , : ...</Keywords>
<Keywords name="Operators2"></Keywords>
<Keywords name="Folders in code1, open">(</Keywords>
<Keywords name="Folders in code1, middle"></Keywords>
<Keywords name="Folders in code1, close">)</Keywords>
<Keywords name="Folders in code2, open"></Keywords>
<Keywords name="Folders in code2, middle"></Keywords>
<Keywords name="Folders in code2, close"></Keywords>
<Keywords name="Folders in comment, open"></Keywords>
<Keywords name="Folders in comment, middle"></Keywords>
<Keywords name="Folders in comment, close"></Keywords>
<Keywords name="Keywords1">
not fact rand reset_seed
sin cos tan asin acos atan atan2 sinh cosh tanh sec csc sech csch cot acot coth asinh acosh atanh
rad deg
log log10 log1p
sqrt
max min abs round floor ceil
then sum difference product quotient equal unique increasing decreasing nonincreasing nondecreasing or and
bitwise_or bitwise_and bitwise_xor bitwise_shift_left bitwise_shift_right bitwise_roll_left bitwise_roll_right bitwise_not bitwise_popcount
double_to_long_bits long_bits_to_double
mandelbrot relu
perlin simplex
print return exit throw try
task task_thread task_count task_value task_join task_completed synchronize task_dock
system_variable_get system_variable_set
l join split slice sort sort_key range m keys values pairs copy
get put has delete
var undef vars if loop map filter first all c_for for while reduce continue break
import call outer type hash_code bool number str length sleep time profile_expr lower upper title replace replace_first
</Keywords>
<Keywords name="Keywords2">
block pos pos_offset solid air liquid flammable
transparent opacity blocks_daylight emitted_light light block_light sky_light effective_light see_sky brightness
hardness blast_resistance top loaded suffocates power ticks_randomly update block_tick random_tick in_slime_chunk
set without_updates
blocks_movement block_sound material map_colour block_state block_list block_tags block_data poi set_poi
place_item set_biome biome loaded_status generation_status sample_noise inhabited_time spawn_potential chunk_tickets
plop harvest destroy create_explosion
structure_eligibility structures structure_references set_structure
reset_chunk reload_chunk create_datapack
add_chunk_ticket
convert_date unix_time
display_title
scoreboard scoreboard_add scoreboard_remove scoreboard_display scoreboard_property
team_add team_list team_remove team_leave team_property
create_screen close_screen screen_property
bossbar
player spawn entity_id entity_list entity_area entity_selector query modify entity_event entity_load_handler entity_types
item_list item_tags stack_limit recipe_data crafting_remaining_item item_display_name
inventory_size inventory_has_items inventory_get inventory_set inventory_find inventory_remove drop_item
scan volume neighbours rect diamond
format logger sound particle particle_line particle_rect system_info
handle_event signal_event
run save tick_time world_time day_time last_tick_times game_tick current_dimension in_dimension view_distance
schedule nbt draw_shape create_marker remove_all_markers
load_app_data store_app_data read_file write_file delete_file list_files
escape_nbt parse_nbt encode_nbt tag_matches statistic
nbt_storage
</Keywords>
<Keywords name="Keywords3">euler pi null true false</Keywords>
<Keywords name="Keywords4">x y z p</Keywords>
<Keywords name="Keywords5">_ _i _a _x _y _z _trace</Keywords>
<Keywords name="Keywords6">global_</Keywords>
<Keywords name="Keywords7">
__command() ->
__config() ->
__on_chunk_generated(x, z) ->
__on_chunk_loaded(x, z) ->
__on_close() ->
__on_player_attacks_entity(player, entity) ->
__on_player_breaks_block(player, block) ->
__on_player_clicks_block(player, block, face) ->
__on_player_changes_dimension(player, from_pos, from_dimension, to_pos, to_dimension) ->
__on_player_chooses_recipe(player, recipe, full_stack) ->
__on_player_collides_with_entity(player, entity) ->
__on_player_deploys_elytra(player) ->
__on_player_drops_item(player) ->
__on_player_drops_stack(player) ->
__on_player_finishes_using_item(player, item_tuple, hand) ->
__on_player_interacts_with_block(player, hand, block, face, hitvec) ->
__on_player_interacts_with_entity(player, entity, hand) ->
__on_player_jumps(player) ->
__on_player_picks_up_item(player, item) ->
__on_player_placing_block(player, item_tuple, hand, block) ->
__on_player_places_block(player, item_tuple, hand, block) ->
__on_player_releases_item(player, item_tuple, hand) ->
__on_player_rides(player, forward, strafe, jumping, sneaking) ->
__on_player_right_clicks_block(player, item_tuple, hand, block, face, hitvec) ->
__on_player_starts_sneaking(player) ->
__on_player_starts_sprinting(player) ->
__on_player_stops_sneaking(player) ->
__on_player_stops_sprinting(player) ->
__on_player_swings_hand(player, hand) ->
__on_player_switches_slot(player, from, to) ->
__on_player_swaps_hands(player) ->
__on_player_takes_damage(player, amount, source, entity) ->
__on_player_trades(player, entity, buy_left, buy_right, sell) ->
__on_player_uses_item(player, item_tuple, hand) ->
__on_player_wakes_up(player) ->
__on_player_escapes_sleep(player) ->
__on_statistic(player, category, event, value) ->
__on_start() ->
__on_tick() ->
__on_tick_ender() ->
__on_tick_nether() ->
__on_player_takes_damage(player, amount, source, source_entity) ->
__on_player_deals_damage(player, amount, entity) ->
__on_player_dies(player) ->
__on_player_respawns(player) ->
__on_player_disconnects(player, reason) ->
__on_player_connects(player) ->
__on_player_message(player, message) ->
__on_player_command(player, command) ->
__on_explosion(pos, power, source, causer, mode, fire) ->
__on_explosion_outcome(pos, power, source, causer, mode, fire, blocks, entities) ->
</Keywords>
<Keywords name="Keywords8">$</Keywords>
<Keywords name="Delimiters">00' 01\ 02' 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23</Keywords>
</KeywordLists>
<Styles>
<WordsStyle name="DEFAULT" fgColor="000040" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="COMMENTS" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="LINE COMMENTS" fgColor="808080" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="NUMBERS" fgColor="008040" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="KEYWORDS1" fgColor="0000FF" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="KEYWORDS2" fgColor="800000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="KEYWORDS3" fgColor="0080C0" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="KEYWORDS4" fgColor="400080" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="KEYWORDS5" fgColor="FF0080" bgColor="FFFFFF" fontName="" fontStyle="1" nesting="0" />
<WordsStyle name="KEYWORDS6" fgColor="008000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="KEYWORDS7" fgColor="FF8040" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="KEYWORDS8" fgColor="DEDEDE" bgColor="FFFFFF" fontName="" fontStyle="1" nesting="0" />
<WordsStyle name="OPERATORS" fgColor="804040" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="FOLDER IN CODE1" fgColor="515151" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="FOLDER IN CODE2" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="FOLDER IN COMMENT" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="DELIMITERS1" fgColor="0080C0" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="DELIMITERS2" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="DELIMITERS3" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="DELIMITERS4" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
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<WordsStyle name="DELIMITERS7" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
<WordsStyle name="DELIMITERS8" fgColor="000000" bgColor="FFFFFF" fontName="" fontStyle="0" nesting="0" />
</Styles>
</UserLang>
</NotepadPlus>