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1.0 TODO #1

Closed
14 of 17 tasks
dy opened this issue Jun 4, 2017 · 1 comment
Closed
14 of 17 tasks

1.0 TODO #1

dy opened this issue Jun 4, 2017 · 1 comment

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@dy
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dy commented Jun 4, 2017

  • Multipass rendering with sorted colors too slow generally
  • point-cluster snap-point-2d-based, but eventually quad-tree-based separate concern
  • SDF rendering superceded by sprite
  • gl-plot2d integration (all gl-scatter2d tests) refactored to integrate to plotly directly
  • selected points
  • GPU-less picking - add tests
  • scatter-lasso commit
  • add/test precision option
  • add demo with settings-panel
  • make sure glyph sizes are normalized to indicated size, prob use optical-properties for alignment
  • make sure glyph border size is normalized too
  • 1e6 points test: add snapping audio-option
  • test out depth test, prob avoiding markers of the same depth lvl no serious perf gain
  • detect color palette in a better way by clustering colors
  • test 1e6 points against gl-scatter2d (demo pages)
  • use snap-points oct tree for hover detection
  • put unnormalized points to GPU no significant boost (18ms for 1e6 pts)
@dy
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dy commented Mar 8, 2018

Oct-tree is fixed by #11

@dy dy closed this as completed Mar 8, 2018
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