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The text was updated successfully, but these errors were encountered:
Oct-tree is fixed by #11
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Multipass rendering with sorted colorstoo slow generallypoint-cluster snap-point-2d-based, but eventually quad-tree-basedseparate concernSDF renderingsuperceded by spritegl-plot2d integration (all gl-scatter2d tests)refactored to integrate to plotly directlyselected pointsGPU-less picking - add testsscatter-lasso commitadd demo with settings-paneltest out depth test, prob avoiding markers of the same depth lvlno serious perf gainuse snap-points oct tree for hover detectionput unnormalized points to GPUno significant boost (18ms for 1e6 pts)The text was updated successfully, but these errors were encountered: