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test-client.js
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test-client.js
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/*
* Copyright © 2019 Red Hat, Inc
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Christian J. Kellner <[email protected]>
*/
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
imports.searchPath.unshift('.');
const GameMode = imports.client;
let credentials = new Gio.Credentials();
let pid = credentials.get_unix_pid();
let client = new GameMode.Client((client) => {
client.connect('state-changed', (c, s) => {
print('state changed: ' + s + ' ' + client.clientCount);
});
GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT, 2, () => {
client.registerGame(pid, (status, error) => {
if (error || status < 0) {
print("could not register to GameMode");
return;
}
print("Registered to GameMode");
GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT, 5, () => {
client.unregisterGame(pid, (status, error) => {
if (error || status < 0) {
print("could not unregister from GameMode");
return;
}
print("Unegistered to GameMode");
});
});
});
});
print('state: ' + client.clientCount);
});
print('Entering loop');
let loop = new GLib.MainLoop(null, false);
loop.run();