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extension.js
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extension.js
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/*
* Copyright © 2019 Red Hat, Inc
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Christian J. Kellner <[email protected]>
*/
const Clutter = imports.gi.Clutter;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Gdk = imports.gi.Gdk;
const GObject = imports.gi.GObject;
const Lang = imports.lang;
const Main = imports.ui.main;
const MessageTray = imports.ui.messageTray;
const PanelMenu = imports.ui.panelMenu;
const PopupMenu = imports.ui.popupMenu;
const Signals = imports.signals;
const St = imports.gi.St;
const Shell = imports.gi.Shell;
const ExtensionUtils = imports.misc.extensionUtils;
const Extension = imports.misc.extensionUtils.getCurrentExtension();
const Gettext = imports.gettext.domain(Extension.metadata['gettext-domain']);
const _ = Gettext.gettext;
const GameMode = Extension.imports.client;
/* ui */
function getStatusText(is_on) {
if (is_on) {
return _("GameMode is active");
}
return _("GameMode is off");
}
var StatusMenuItem = GObject.registerClass(
class StatusMenuItem extends PopupMenu.PopupBaseMenuItem {
_init(client) {
super._init();
this._client = client;
this._label = new St.Label({text: ('<status>'), x_expand: true});
this.add_child(this._label);
this._changedId = client.connect('state-changed',
this._onStateChanged.bind(this));
this._onStateChanged(this._client, this._client.clientCount > 0);
}
destroy() {
if (this._changedId) {
this._client.disconnect(this._changedId);
this._changedId = 0;
}
super.destroy();
}
_onStateChanged(cli, is_on) {
this._label.text = getStatusText(is_on);
}
});
var ClientCountMenuItem = GObject.registerClass(
class ClientCountMenuItem extends PopupMenu.PopupBaseMenuItem {
_init(client) {
super._init();
this._client = client;
this._status = new St.Label({text: '<client count>', x_expand: true});
this.add_child(this._status);
this._changedId = client.connect('count-changed',
this._onCountChanged.bind(this));
this._onCountChanged(this._client, this._client.clientCount);
}
destroy() {
if (this._changedId) {
this._client.disconnect(this._changedId);
this._changedId = 0;
}
super.destroy();
}
_onCountChanged(cli, count) {
if (count === 0) {
this._status.text = _("No active clients");
} else {
this._status.text = Gettext.ngettext("%d active client",
"%d active clients",
count).format(count);
}
}
});
/* main button */
var GameModeIndicator = GObject.registerClass(
class GameModeIndicator extends PanelMenu.Button {
_init() {
super._init(0.0, 'GameMode');
this._settings = ExtensionUtils.getSettings();
this.connect('destroy', this._onDestroy.bind(this));
let box = new St.BoxLayout({style_class: 'panel-status-menu-box'});
let icon = new St.Icon({
icon_name: 'applications-games-symbolic',
style_class: 'system-status-icon'
});
this._icon = icon;
box.add_child(icon);
this.add_child(box);
this._signals = [];
/* react to settings changes */
this._connect(this._settings,
'changed::always-show-icon',
this._sync.bind(this));
this._connect(this._settings,
'changed::active-tint',
this._sync.bind(this));
this._connect(this._settings,
'changed::active-color',
this._update_active_color.bind(this));
/* connect to GameMode */
this._client = new GameMode.Client(null);
this._connect(this._client, 'state-changed', this._onStateChanged.bind(this));
/* react to session changes */
this._connect(Main.sessionMode, 'updated', this._sync.bind(this));
this._source = null; /* for the notification */
/* update the icon */
this._update_active_color(); /* calls this._sync() */
/* the menu */
this.menu.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
this.menu.addMenuItem(new StatusMenuItem(this._client));
this.menu.addMenuItem(new ClientCountMenuItem(this._client));
log('GameMode extension initialized');
}
_connect(obj, signal, handler) {
let id = obj.connect(signal, handler);
this._signals.push([obj, id]);
}
_onDestroy() {
log('Destroying GameMode extension');
for (var i = 0; i < this._signals.length; i++) {
let [obj, id] = this._signals[i];
obj.disconnect(id);
}
this._signals = [];
this._client.close();
}
_ensureSource() {
if (!this._source) {
this._source = new MessageTray.Source('GameMode',
'applications-games-symbolic');
this._source.connect('destroy', () => {
this._source = null;
});
Main.messageTray.add(this._source);
}
return this._source;
}
_notify(title, body) {
if (this._notification)
this._notification.destroy();
let source = this._ensureSource();
this._notification = new MessageTray.Notification(source, title, body);
this._notification.setUrgency(MessageTray.Urgency.HIGH);
this._notification.connect('destroy', () => {
this._notification = null;
});
this._source.showNotification(this._notification);
}
/* Update the icon according to the current state */
_sync() {
let active = !Main.sessionMode.isLocked && !Main.sessionMode.isGreeter;
let on = this._client.clientCount > 0;
let alwaysShow = this._settings.get_boolean('always-show-icon');
let tintIcon = this._settings.get_boolean('active-tint');
if (this._icon.has_effects()) {
this._icon.remove_effect_by_name('color');
}
if (on && tintIcon) {
this._icon.add_effect_with_name('color', this._color_effect);
}
this.visible = active && (alwaysShow || on);
}
_update_active_color() {
let str = this._settings.get_string('active-color');
let rgba = new Gdk.RGBA();
rgba.parse(str);
let color = new Clutter.Color({
red: rgba.red * 255,
green: rgba.green * 255,
blue: rgba.blue * 255,
alpha: rgba.alpha * 255
});
this._color_effect = new Clutter.ColorizeEffect({tint: color});
/* sync the changes */
this._sync();
}
/* GameMode.Client callbacks */
_onStateChanged(cli, is_on) {
/* update the icon */
this._sync();
if (this._settings.get_boolean('emit-notifications')) {
let status = getStatusText(is_on);
if (is_on)
this._notify(status, _("Computer performance is now optimized for playing games"));
else
this._notify(status, _("Computer performance is reset for normal usage"));
}
this._sync();
}
});
/* entry points */
let indicator = null;
function init() {
ExtensionUtils.initTranslations();
}
function enable() {
if (indicator)
return;
indicator = new GameModeIndicator();
Main.panel.addToStatusArea('GameMode', indicator);
}
function disable() {
if (!indicator)
return;
indicator.destroy();
indicator = null;
}