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Allow fragment stage to have more outputs than the pipeline has #2822

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merged 1 commit into from
Jun 30, 2022

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jinleili
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Follow #2469
WebGPU Spec: https://gpuweb.github.io/gpuweb/#fragment-state

Testing
Tested on metal, gl, vulkan, dx12 backends.
wasm target can not running on Chrome Canary because Dawn's validation failure:

Color target has no corresponding fragment stage output but writeMask (ColorWriteMask::(Red|Green|Blue|Alpha)) is not zero.
 - While validating targets[0].
 - While validating fragment state.
 - While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor]).
localhost/:1 [Invalid RenderPipeline] is invalid.
 - While encoding [RenderPassEncoder].SetPipeline([Invalid RenderPipeline]).

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@cwfitzgerald cwfitzgerald left a comment

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One comment, otherwise lgtm

wgpu-core/src/device/mod.rs Outdated Show resolved Hide resolved
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Non-blocking comment

wgpu-core/src/device/mod.rs Outdated Show resolved Hide resolved
@cwfitzgerald cwfitzgerald enabled auto-merge (squash) June 30, 2022 02:50
@jinleili
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Another rare CI failure again :)

@cwfitzgerald
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Tfw rare CI failures are common - maybe if I just close my eyes and go lalala I won't consider the fact it might be a bug in wgpu - but then I would have to have even the faintest idea how to fix it....

@cwfitzgerald cwfitzgerald merged commit 98597da into gfx-rs:master Jun 30, 2022
@jinleili jinleili deleted the shader-output branch June 30, 2022 03:56
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2 participants