Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

More aggressively reuse sampler descriptors in d3d12 #5043

Open
nical opened this issue Jan 11, 2024 · 0 comments
Open

More aggressively reuse sampler descriptors in d3d12 #5043

nical opened this issue Jan 11, 2024 · 0 comments
Labels
api: dx12 Issues with DX12 or DXGI type: enhancement New feature or request

Comments

@nical
Copy link
Contributor

nical commented Jan 11, 2024

This would help #4700/#3350. It wouldn't quite fix it but it's probably the lowest hanging fruit, while waiting for a better solution.
The idea is to de-duplicate sampler tables using the array of sampler indices as the key.

@teoxoy teoxoy added type: enhancement New feature or request api: dx12 Issues with DX12 or DXGI labels Jan 11, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
api: dx12 Issues with DX12 or DXGI type: enhancement New feature or request
Projects
Status: No status
Development

No branches or pull requests

2 participants