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Blueprint SentrySubsystem graph node turns into invalid on editor restart #710

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drop-table-bugs opened this issue Dec 13, 2024 · 2 comments

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@drop-table-bugs
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drop-table-bugs commented Dec 13, 2024

After reopening Unreal Editor, Sentry Subsystem node is invalid

Environment

Tested on Sentry 0.21.1:

Unreal Engine 5.3.2 (from Epic Games Launcher)

Happens in Unreal Editor, Windows 11.

Steps to Reproduce

  1. Create fresh new UE 5.3 project, e.g. third person demo
  2. Enable Sentry plugin for this project
  3. Create/open some blueprint, and add there SentrySubsystem node and maybe others (not necessary)
  4. Save and compile blueprint, optionally capture some events with it
  5. Save entire project and close it
  6. Open project
  7. Open Blueprint with SentrySubsystem node
  8. See that there is "Invalid Subsystem Type" now instead of "Sentry Subsystem"

Any logs or screenshots

Image

@tustanivsky
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@drop-table-bugs Thank you for bringing this up! We'll try to reproduce it on our end and get back to you.

@tustanivsky
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@drop-table-bugs I wasn't able to repro this on my side so far (tried with UE 5.3/5.4 on Windows).

Is there a chance that you've installed the plugin through the Epic Games Launcher and also added the GitHub package to the <project_root>/Plugins folder? Using both methods simultaneously can sometimes cause conflicts or errors.

We recommend downloading the Sentry plugin from GitHub as it offers more features out of the box and receives updates more frequently.

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