Releases: getnamo/UDP-Unreal
Releases · getnamo/UDP-Unreal
v0.5.0 for UE4.23
Changes
- Updated to Unreal 4.23
- Socket.io plugin updated to v1.1.0
v0.4.0 for UE4.22
Changes
- Recompiled for 4.22
- Socket.io plugin updated to 1.0.1
v0.1.1 for UE4.20
Changes
- @yanfeiwong spotted bug and fix #2: Changed module from 'Developer' to 'Runtime'. Should now package correctly.
- Recompiled for 4.20
- Embedded Socket.io plugin updated to 0.9.3
v0.1.0 for UE4.19
First release
- Basic instructions: add UDP component to your actor of choice. Change class default settings to suit your needs, e.g. send and receive ip/ports as well as whether you'd like to auto-listen/prep sending socket on beginplay.
- After preparing sending socket (by default on begin play) use emit to emit some bytes
- Socket.io dependency added for easy SIOJson data type conversions, can be removed easily without core functionality issues.
- It is intended to be used in conjunction with socket.io client ue4 which provides good tcp based control as the real-time data streaming counterpart.
- Tested and working with node.js dgram implementation.