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In what context are you using the component (in world on actor or statically allocated?). What is triggering the on fail in the first place? Example of calling connect again after fail in your example that reproduces this bug?
I am using a component on an actor in world, with a reconnect count set to 2. Then, I directly invoke the connect method of the component with an incorrect URL until the OnFail event is triggered. I'm not quite sure if these callbacks occur on the game thread.
UE Version: 5.3
Plugin Version: V2.7.1
After triggering the OnFail event and then calling Connect again, the editor crashed directly during the first reconnection. The log is as follows:
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