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We currently get a session id, but there is also a socket.id. Web clients correctly get this id and it matches the server socket.id.
NB: client code that sets this information https://github.com/socketio/socket.io-client/blob/8c659bcccf45294cc06d6f4a4328c16bb7f0af83/lib/socket.ts#L314
The text was updated successfully, but these errors were encountered:
Support added in 05346a8
New member variable SocketId -
SocketIOClient-Unreal/Source/SocketIOClient/Public/SocketIOClientComponent.h
Line 146 in 05346a8
Also received in callback of OnConnected as first param.
OnConnected
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We currently get a session id, but there is also a socket.id. Web clients correctly get this id and it matches the server socket.id.
NB: client code that sets this information
https://github.com/socketio/socket.io-client/blob/8c659bcccf45294cc06d6f4a4328c16bb7f0af83/lib/socket.ts#L314
The text was updated successfully, but these errors were encountered: