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There could be cases where processing has to have lowest possible latency (RT audio) and a higher level bp exposed delayed function which doesn't touch the game thread but assigns the audio data in a latent would be useful.
The text was updated successfully, but these errors were encountered:
There could be cases where processing has to have lowest possible latency (RT audio) and a higher level bp exposed delayed function which doesn't touch the game thread but assigns the audio data in a latent would be useful.
The text was updated successfully, but these errors were encountered: