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FSocketIONative per-call threading option #149

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getnamo opened this issue Sep 1, 2019 · 2 comments
Closed

FSocketIONative per-call threading option #149

getnamo opened this issue Sep 1, 2019 · 2 comments

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@getnamo
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getnamo commented Sep 1, 2019

There could be cases where processing has to have lowest possible latency (RT audio) and a higher level bp exposed delayed function which doesn't touch the game thread but assigns the audio data in a latent would be useful.

@getnamo
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getnamo commented Sep 1, 2019

merged in 3d287d7

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getnamo commented Sep 12, 2019

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