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FSocketIONative only.
Boolean toggle.
Currently forces gamethread callback.
https://github.com/getnamo/socketio-client-ue4/blob/master/Source/SocketIOClient/Private/SocketIONative.cpp#L213
There may be cases where user would want to handle an event on own thread.
The text was updated successfully, but these errors were encountered:
feature work branch: https://github.com/getnamo/socketio-client-ue4/tree/issue-113
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merged to unstable in 4308442. Awaiting other bugfixes before release.
Had the added benefit of removing threading logic from USocketioClientComponent.
Released in https://github.com/getnamo/socketio-client-ue4/releases/tag/v1.1.0
Note: 4.23 version only seems to block this feature
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FSocketIONative only.
Boolean toggle.
Currently forces gamethread callback.
https://github.com/getnamo/socketio-client-ue4/blob/master/Source/SocketIOClient/Private/SocketIONative.cpp#L213
There may be cases where user would want to handle an event on own thread.
The text was updated successfully, but these errors were encountered: