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Makanan.gd
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Makanan.gd
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extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_makanan_pressed():
Input.set_custom_mouse_cursor(load('res://Assets/Makanan cursor.png'))
pass # Replace with function body.
func _input(event):
if event is InputEventMouseButton:
if event.get_button_index()== BUTTON_RIGHT and event.is_pressed():
Input.set_custom_mouse_cursor(null)
func _on_air_pressed():
Input.set_custom_mouse_cursor(load('res://Assets/Water cursor.png'))
pass # Replace with function body.
func _on_vaksin_pressed():
Input.set_custom_mouse_cursor(load('res://Assets/Vaksin cursor.png'))
pass # Replace with function body.