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[1.5.0] Radius command not producing correct size / shape #41
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I can concur that I've had an error as well. I ran After 2 days of generation (number of chunks loaded per tick didn't seem to have an effect) I get a square map as well going from -4000, -4000 to 4000, 4000 (approximately). I say approximately because the -X and -Z edges are... messy, while the +X and +Z edges are straight: http://i.imgur.com/UOFezxc.png This appears to have happened on your map as well. Also, lots of random little chunks generated all over the place, going out as far as -100,000. From what I remember, it said it was going to pre-generate just over 4 million chunks. Erased the world and did pregen of 32 chunk radius (16 of those chunks fall within the server settings), and got this.... circle like thing with an unexplored finger: http://i.imgur.com/oYvlGsS.png This is a Hermitpack modpack with a few added mods. 1.10.2 based. If I can be of any more help in debugging this, let me know. |
I know this thread is old, but I am also having this issue. I've run the chunk generation 4 times and still have a completely square map. Though one observation to add, I have region files that I shouldn't. IE for a 7.5 +/- x/y I have region files in the 100's ie "r.98.-102.mca", which is 50176,0,-52224 according to Dinnerbone's tool. |
Hey, I have found an alternative in the meantime. Check out Sponge. It's a modding alternative to forge, but can be used alongside forge. There's a multipurpose mod for it called Nucleus that has world border and chunk generating capabilities, and I've had some great results with it. Seems quite fast too (-a option for aggressive generation). No more lag on my server! |
I finally got around to running the new release, and it works, yay!
I ran
chunkgen radius 0 0 400
from the console, which should generate a circle of radius 400 chunks from 0,0, which should work out to 6400 blocks, correct?After it completed overnight, I ran a dynmap fullrender on the world to see the results, and got this:
Live map
It's a square map, going from almost exactly -4000,-4000 to 4000,4000. (The bits poking out North & South were from manual exploration before running chunkgen. I outlined the approx pre-existing area in red)
So it seems like the area algorithm for radius generation still needs some work?
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