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xbmc.player ignoring m3u #110
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I tried to reproduce in Windows 10 and couldn't get IAGL to launch the game. Here's what I see in the log:
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OK, a little more testing. I'm guessing Kodi assumes the m3u file is a playlist file to handle, which xbmc.player().play doesn't seem to handle. However, there are many libretro cores which m3u files are valid input files. Changing the play call to (just pointing to the filepath for the m3u):
Log shows:
Changing the play call to:
Where the listitem contains the url, gameclient, etc Log shows:
However, when I just browse to the m3u file and select it, Kodi finds it to be Retroplayable:
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This issue should be relatively straight forward to fix. I suspect that There's a chance I can fix this before 18 release, but I don't have access to the hardware these days. If you know anyone wanting to pick some low-hanging fruit and get some code into Kodi, they'll get my full assistance. |
Issue:
Attempting to launch a game from m3u via IAGL is failing / being ignored.
Relevant IAGL Code:
Log:
After the play call is sent, I see no attempt in the Kodi log to try and play the file. Pointing to the m3u through the Kodi GUI (via a Games Source) will launch the file just fine.
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