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It would be interesting to be able to play through the terminal, or a docker container, it is possible to make elaborate games with lots of character magic.
rendering cannot be immediate, but rather accumulated in a screen buffer to define a queue of rendering priorities, thus making the game more readable, such as std.draw.text being the last to be drawn no matter the order. called, because in curses there are no layers.
priorities
Clear
Rect
Lines
Triangles
Texts
The text was updated successfully, but these errors were encountered:
It would be interesting to be able to play through the terminal, or a docker container, it is possible to make elaborate games with lots of character magic.
triangle
option in thedraw_poly
module #55native
native-arduino
html5
(and html5 variations) #38rendering cannot be immediate, but rather accumulated in a screen buffer to define a queue of rendering priorities, thus making the game more readable, such as
std.draw.text
being the last to be drawn no matter the order. called, because in curses there are no layers.priorities
The text was updated successfully, but these errors were encountered: