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feat: add mode curses to core native #56

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RodrigoDornelles opened this issue Aug 27, 2024 · 0 comments
Open
1 of 3 tasks

feat: add mode curses to core native #56

RodrigoDornelles opened this issue Aug 27, 2024 · 0 comments
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difficulty: expert require low level experiencie

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@RodrigoDornelles
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RodrigoDornelles commented Aug 27, 2024

It would be interesting to be able to play through the terminal, or a docker container, it is possible to make elaborate games with lots of character magic.

rendering cannot be immediate, but rather accumulated in a screen buffer to define a queue of rendering priorities, thus making the game more readable, such as std.draw.text being the last to be drawn no matter the order. called, because in curses there are no layers.

priorities

  1. Clear
  2. Rect
  3. Lines
  4. Triangles
  5. Texts
@RodrigoDornelles RodrigoDornelles added the difficulty: expert require low level experiencie label Aug 27, 2024
@RodrigoDornelles RodrigoDornelles added this to the 0.0.6 milestone Aug 28, 2024
@RodrigoDornelles RodrigoDornelles removed this from the 0.0.6 milestone Sep 24, 2024
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