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Missing libpulse.so.0
causes test failure when using FMOD
#249
Comments
It turns out installing
I'll keep looking into this and let you know if I find a fix from the Docker image side of things. FMOD forum post: https://qa.fmod.com/t/getting-pulseaudio-dependency-to-work-in-ubuntu-docker-image/21897 |
I don't know much about this, but I would probably try installing
It might be interesting to provide a sample project with a test and FMOD installed to reproduce this in a public repository. |
I've created a minimal reproduction here: https://github.com/12joan/fmod-game-ci-repro/actions In the workflow that passes, I've patched FMOD to set its output mode to
Thanks for the advice! Unfortunately, I don't have time to try this right now, but I might take another look at it once we've got FMOD fully integrated into our game. |
FMOD has fixed this on their end.
Should we leave this issue open for discoverability until the fix from FMOD is released? |
Bug description
When testing an app that uses FMOD using game-ci/unity-test-runner, the library
libpulse.so.0
is reported as missing, causing the test to fail.Expected behavior
The
libpulse.so.0
library should be available on Ubuntu images, since it's needed by FMOD.The text was updated successfully, but these errors were encountered: