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tmhm_moves.asm
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tmhm_moves.asm
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TMHMMoves:
; entries correspond to *_TMNUM constants (see constants/item_constants.asm)
table_width 1, TMHMMoves
db DYNAMICPUNCH ; TM01 (Chuck)
db DRAGON_CLAW ; TM02 (Route 27)
db CURSE ; TM03 (Celadon Mansion)
db CALM_MIND ; TM04 (Celadon Dept. Store)
db ROAR ; TM05 (Route 32)
db TOXIC ; TM06 (Celadon Game Corner)
db HAIL ; TM07 (Celadon Dept. Store)
db BULK_UP ; TM08 (Celadon Dept. Store)
db VENOSHOCK ; TM09 (Route 11)
db HIDDEN_POWER ; TM10 (Lake of Rage)
db SUNNY_DAY ; TM11 (Celadon Dept. Store)
db HONE_CLAWS ; TM12 (Route 35)
db ICE_BEAM ; TM13 (Goldenrod Game Corner)
db BLIZZARD ; TM14 (Goldenrod Dept. Store)
db HYPER_BEAM ; TM15 (Goldenrod Dept. Store)
db LIGHT_SCREEN ; TM16 (Goldenrod Dept. Store)
db PROTECT ; TM17 (Goldenrod Dept. Store)
db RAIN_DANCE ; TM18 (Celadon Dept. Store)
db GIGA_DRAIN ; TM19 (Erika)
db SAFEGUARD ; TM20 (Celadon Dept. Store)
db BULLDOZE ; TM21 (Route 39)
db SOLAR_BEAM ; TM22 (Goldenrod Dept. Store)
db IRON_TAIL ; TM23 (Jasmine)
db THUNDERBOLT ; TM24 (Goldenrod Game Corner)
db THUNDER ; TM25 (Goldenrod Dept. Store)
db EARTHQUAKE ; TM26 (Victory Road)
db RETURN ; TM27 (Goldenrod Dept. Store)
db DIG ; TM28 (National Park)
db PSYCHIC_M ; TM29 (Sabrina)
db SHADOW_BALL ; TM30 (Morty)
db ROCK_SMASH ; TM31 (Route 36)
db DOUBLE_TEAM ; TM32 (Celadon Game Corner)
db REFLECT ; TM33 (Goldenrod Dept. Store)
db FLASH_CANNON ; TM34 (Route 9)
db FLAMETHROWER ; TM35 (Goldenrod Game Corner)
db SLUDGE_BOMB ; TM36 (Route 43)
db SANDSTORM ; TM37 (Celadon Dept. Store)
db FIRE_BLAST ; TM38 (Goldenrod Dept. Store)
db SWIFT ; TM39 (Union Cave)
db AERIAL_ACE ; TM40 (Mount Mortar)
db SUBSTITUTE ; TM41 (Lake of Rage)
db FACADE ; TM42 (Dim Cave)
db FLAME_CHARGE ; TM43 (Burned Tower)
db REST ; TM44 (Dim Cave)
db ATTRACT ; TM45 (Whitney)
db THIEF ; TM46 (Team Rocket Base)
db STEEL_WING ; TM47 (Route 28)
db ROCK_SLIDE ; TM48 (Brock)
db DAZZLINGLEAM ; TM49 (Bellchime Trail)
db LEECH_LIFE ; TM50 (Yellow Forest)
db ROOST ; TM51 (Falkner)
db FOCUS_BLAST ; TM52 (Quiet Cave)
db ENERGY_BALL ; TM53 (Olivine Lighthouse)
db FALSE_SWIPE ; TM54 (Ilex Forest Gate)
db SCALD ; TM55 (Route 19)
db X_SCISSOR ; TM56 (Underground Warehouse)
db WILD_CHARGE ; TM57 (Lt. Surge)
db DARK_PULSE ; TM58 (Dark Cave)
db DRAGON_PULSE ; TM59 (Clair)
db DRAIN_PUNCH ; TM60 (Noisy Forest)
db WILL_O_WISP ; TM61 (Blaine)
db ACROBATICS ; TM62 (Route 39 Farmhouse)
db WATER_PULSE ; TM63 (Misty)
db EXPLOSION ; TM64 (Underground)
db SHADOW_CLAW ; TM65 (Lake of Rage)
db POISON_JAB ; TM66 (Janine)
db AVALANCHE ; TM67 (Pryce)
db GIGA_IMPACT ; TM68 (Celadon Game Corner)
db U_TURN ; TM69 (Bugsy)
db FLASH ; TM70 (Sprout Tower)
db STONE_EDGE ; TM71 (Blue)
db VOLT_SWITCH ; TM72 (Route 10)
db THUNDER_WAVE ; TM73 (Rock Tunnel)
db GYRO_BALL ; TM74 (TODO: Magnet Tunnel)
db SWORDS_DANCE ; TM75 (Celadon Dept. Store)
assert_table_length NUM_TMS
db CUT ; HM01 (Ilex Forest)
db FLY ; HM02 (Cianwood City)
db SURF ; HM03 (Ecruteak City)
db STRENGTH ; HM04 (Cianwood City)
db WHIRLPOOL ; HM05 (Route 42)
db WATERFALL ; HM06 (Ice Path)
assert_table_length NUM_TMS + NUM_HMS
db AGILITY ; MT01 (TODO)
db AQUA_TAIL ; MT02 (Route 4)
db BATON_PASS ; MT03 (TODO)
db BODY_SLAM ; MT04 (Warm Beach)
db CHARM ; MT05 (TODO)
db COUNTER ; MT06 (Celadon Dept. Store)
db DEFENSE_CURL ; MT07 (Mount Mortar)
db DOUBLE_EDGE ; MT08 (Safari Zone)
db DREAM_EATER ; MT09 (Viridian City)
db EARTH_POWER ; MT10 (Cherrygrove Bay)
db ENDURE ; MT11 (TODO)
db FIRE_PUNCH ; MT12 (Goldenrod City)
db HEADBUTT ; MT13 (Ilex Forest)
db HYPER_VOICE ; MT14 (Goldenrod Harbor)
db ICE_PUNCH ; MT15 (Goldenrod City)
db ICY_WIND ; MT16 (Ice Path)
db IRON_HEAD ; MT17 (Route 4)
db KNOCK_OFF ; MT18 (Route 40)
db PAY_DAY ; MT20 (Goldenrod Game Corner)
db ROLLOUT ; MT19 (Route 46)
db SEED_BOMB ; MT21 (Yellow Forest)
db SEISMIC_TOSS ; MT22 (Pewter City)
db SKILL_SWAP ; MT23 (Route 27)
db SLEEP_TALK ; MT24 (Route 31)
db SUCKER_PUNCH ; MT25 (Scary Cave)
db SWAGGER ; MT26 (Celadon City)
db THUNDERPUNCH ; MT27 (Goldenrod City)
db TRICK ; MT28 (Battle Tower)
db TRICK_ROOM ; MT29 (TODO)
db ZAP_CANNON ; MT30 (Power Plant)
db ZEN_HEADBUTT ; MT31 (Saffron City)
assert_table_length NUM_TM_HM_TUTOR
; TODO: Agility, Baton Pass, Charm, Endure, Trick Room
db 0 ; end