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LGSVLControlSensor.cs
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LGSVLControlSensor.cs
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/**
* Copyright (c) 2019-2021 LG Electronics, Inc.
*
* This software contains code licensed as described in LICENSE.
*
*/
using Simulator.Bridge;
using Simulator.Bridge.Data;
using Simulator.Utilities;
using UnityEngine;
using Simulator.Sensors.UI;
using System.Collections.Generic;
using Simulator.Analysis;
using System.Collections;
namespace Simulator.Sensors
{
[SensorType("LGSVL Control", new[] { typeof(VehicleControlData) })]
public class LGSVLControlSensor : SensorBase, IVehicleInputs
{
VehicleControlData Data;
IAgentController Controller;
IVehicleDynamics Dynamics;
double LastControlUpdate = 0f;
float ActualLinVel = 0f;
float ActualAngVel = 0f;
public float SteerInput { get; private set; } = 0f;
public float AccelInput { get; private set; } = 0f;
public float BrakeInput { get; private set; } = 0f;
[AnalysisMeasurement(MeasurementType.Input)]
public float MaxSteer = 0f;
[AnalysisMeasurement(MeasurementType.Input)]
public float MaxAccel = 0f;
[AnalysisMeasurement(MeasurementType.Input)]
public float MaxBrake = 0f;
float ADAccelInput = 0f;
float ADSteerInput = 0f;
public AnimationCurve AccelerationInputCurve;
public AnimationCurve BrakeInputCurve;
VehicleControlData controlData;
[SensorParameter]
public float StuckTravelThreshold = 0.1f; // apollo autoware lgsvl sensor
[SensorParameter]
public float StuckTimeThreshold = 10.0f;
private float ThrottleCommand = 0f;
private float ThrottleCuttoff = 0.05f;
private Vector3 StuckStartPosition;
private float StuckTime;
private bool EgoIsStuck = false;
private void Awake()
{
LastControlUpdate = SimulatorManager.Instance.CurrentTime;
Controller = GetComponentInParent<IAgentController>();
Dynamics = GetComponentInParent<IVehicleDynamics>();
}
protected override void Initialize()
{
StuckStartPosition = transform.position;
}
protected override void Deinitialize()
{
}
private void Update()
{
// stuck analysis
ThrottleCommand = Dynamics.AccellInput;
if (!EgoIsStuck && ThrottleCommand > ThrottleCuttoff && Vector3.Distance(transform.position, StuckStartPosition) < StuckTravelThreshold)
{
StuckTime += Time.fixedDeltaTime;
if (StuckTime > StuckTimeThreshold)
{
StuckEvent(Controller.GTID);
EgoIsStuck = true;
}
}
else
{
StuckStartPosition = transform.position;
StuckTime = 0f;
}
var projectedLinVec = Vector3.Project(Dynamics.Velocity, transform.forward);
ActualLinVel = projectedLinVec.magnitude * (Vector3.Dot(Dynamics.Velocity, transform.forward) > 0 ? 1.0f : -1.0f);
var projectedAngVec = Vector3.Project(Dynamics.AngularVelocity, transform.up);
ActualAngVel = projectedAngVec.magnitude * (projectedAngVec.y > 0 ? -1.0f : 1.0f);
// LastControlUpdate and Time.Time come from Unity.
if (SimulatorManager.Instance.CurrentTime - LastControlUpdate >= 0.5) // > 500ms
{
ADAccelInput = ADSteerInput = AccelInput = SteerInput = 0f;
}
}
private void FixedUpdate()
{
if (SimulatorManager.Instance.CurrentTime - LastControlUpdate < 0.5f)
{
AccelInput = ADAccelInput;
SteerInput = ADSteerInput;
MaxSteer = Mathf.Max(MaxSteer, Mathf.Sign(SteerInput) * SteerInput);
MaxAccel = Mathf.Max(MaxAccel, Mathf.Sign(AccelInput) * AccelInput);
MaxBrake = Mathf.Max(MaxBrake, Mathf.Sign(BrakeInput) * BrakeInput);
}
}
public override void OnBridgeSetup(BridgeInstance bridge)
{
if (bridge.Plugin.GetBridgeNameAttribute().Type == "ROS")
{
bridge.AddSubscriber<VehicleControlData>(Topic, data =>
{
if (Time.timeScale == 0f)
return;
controlData = data;
LastControlUpdate = SimulatorManager.Instance.CurrentTime;
float wheelAngle = data.SteerAngle.GetValueOrDefault();
wheelAngle = UnityEngine.Mathf.Clamp(wheelAngle, -Dynamics.MaxSteeringAngle, Dynamics.MaxSteeringAngle);
var k = (float)(wheelAngle + Dynamics.MaxSteeringAngle) / (Dynamics.MaxSteeringAngle * 2);
ADSteerInput = UnityEngine.Mathf.Lerp(-1f, 1f, k);
ADAccelInput = data.Acceleration.GetValueOrDefault() - data.Braking.GetValueOrDefault();
});
}
else if (bridge.Plugin.GetBridgeNameAttribute().Type == "ROS2")
{
bridge.AddSubscriber<VehicleControlData>(Topic, data =>
{
if (Time.timeScale == 0f)
return;
controlData = data;
LastControlUpdate = SimulatorManager.Instance.CurrentTime;
float wheelAngle = data.SteerAngle.GetValueOrDefault();
ADSteerInput = wheelAngle;
ADAccelInput = data.Acceleration.GetValueOrDefault() - data.Braking.GetValueOrDefault();
if (data.TargetGear == GearPosition.Reverse)
{
Dynamics.ShiftReverseAutoGearBox();
}
else if (data.TargetGear == GearPosition.Drive)
{
Dynamics.ShiftFirstGear();
}
});
}
}
public override void OnVisualize(Visualizer visualizer)
{
Debug.Assert(visualizer != null);
var graphData = new Dictionary<string, object>()
{
{"AD Accel Input", ADAccelInput},
{"AD Steer Input", ADSteerInput},
{"Last Control Update", LastControlUpdate},
{"Actual Linear Velocity", ActualLinVel},
{"Actual Angular Velocity", ActualAngVel},
{ "EgoIsStuck", EgoIsStuck },
};
if (controlData == null)
{
return;
}
graphData.Add("Acceleration", controlData.Acceleration.GetValueOrDefault());
graphData.Add("Braking", controlData.Braking.GetValueOrDefault());
graphData.Add("Steer Angle", controlData.SteerAngle.GetValueOrDefault());
visualizer.UpdateGraphValues(graphData);
}
public override void OnVisualizeToggle(bool state)
{
//
}
private void StuckEvent(uint id)
{
Hashtable data = new Hashtable
{
{ "Id", id },
{ "Type", "Stuck" },
{ "Time", SimulatorManager.Instance.GetSessionElapsedTimeSpan().ToString() },
{ "Status", AnalysisManager.AnalysisStatusType.Failed },
};
SimulatorManager.Instance.AnalysisManager.AddEvent(data);
}
}
}