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CMakeLists.txt
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CMakeLists.txt
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#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
# (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------
######################################################################
# OGRE BUILD SYSTEM
# Welcome to the CMake build system for OGRE.
# This is the main file where we prepare the general build environment
# and provide build configuration options.
######################################################################
cmake_minimum_required(VERSION 2.8.6)
set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
cmake_policy(SET CMP0003 NEW)
if(CMAKE_VS_PLATFORM_NAME STREQUAL "Tegra-Android")
set(CMAKE_LINK_LIBRARY_FLAG "")
endif()
# Use relative paths
# This is mostly to reduce path size for command-line limits on windows
if(WIN32)
# This seems to break Xcode projects so definitely don't enable on Apple builds
set(CMAKE_USE_RELATIVE_PATHS true)
set(CMAKE_SUPPRESS_REGENERATION true)
endif()
if (APPLE AND NOT ANDROID)
if(CMAKE_VERSION VERSION_LESS 3.0.0)
include(CMakeForceCompiler)
CMAKE_FORCE_C_COMPILER(clang GNU)
CMAKE_FORCE_CXX_COMPILER(clang++ GNU)
endif()
SET(CMAKE_SIZEOF_VOID_P 4)
set(CMAKE_XCODE_ATTRIBUTE_GCC_VERSION "com.apple.compilers.llvm.clang.1_0")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++11")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
# otherwise apple defines a macro named check that conflicts with boost
add_definitions(-D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORES=0)
endif ()
project(OGRE)
# Include necessary submodules
set(CMAKE_MODULE_PATH
"${OGRE_SOURCE_DIR}/CMake"
"${OGRE_SOURCE_DIR}/CMake/Utils"
"${OGRE_SOURCE_DIR}/CMake/Packages"
)
if(CMAKE_CROSSCOMPILING)
set(CMAKE_FIND_ROOT_PATH ${OGRE_DEPENDENCIES_DIR} "${CMAKE_FIND_ROOT_PATH}")
endif()
include(CMakeDependentOption)
include(MacroLogFeature)
include(OgreAddTargets)
include(OgreConfigTargets)
include(PreprocessorUtils)
set(OGRE_TEMPLATES_DIR "${OGRE_SOURCE_DIR}/CMake/Templates")
set(OGRE_WORK_DIR ${OGRE_BINARY_DIR})
#####################################################################
# Set up the basic build environment
#####################################################################
if (NOT CMAKE_BUILD_TYPE)
# CMake defaults to leaving CMAKE_BUILD_TYPE empty. This screws up
# differentiation between debug and release builds.
set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "Choose the type of build, options are: None (CMAKE_CXX_FLAGS or CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel." FORCE)
endif ()
# determine Ogre version numbers
include(OgreGetVersion)
ogre_get_version(${OGRE_SOURCE_DIR}/OgreMain/include/OgrePrerequisites.h)
message(STATUS "Configuring OGRE ${OGRE_VERSION}")
# Configure version file for use by scripts
configure_file("${OGRE_TEMPLATES_DIR}/version.txt.in" "${OGRE_BINARY_DIR}/version.txt" @ONLY)
# determine if we are compiling for a 32bit or 64bit system
include(CheckTypeSize)
CHECK_TYPE_SIZE("void*" OGRE_PTR_SIZE BUILTIN_TYPES_ONLY)
if (OGRE_PTR_SIZE EQUAL 8)
set(OGRE_PLATFORM_X64 TRUE)
else ()
set(OGRE_PLATFORM_X64 FALSE)
endif ()
if (NOT APPLE AND NOT ANDROID)
# Create debug libraries with _d postfix
set(CMAKE_DEBUG_POSTFIX "_d")
endif ()
# Set compiler specific build flags
if (UNIX OR MINGW)
include(CheckCXXCompilerFlag)
check_cxx_compiler_flag(-msse OGRE_GCC_HAS_SSE)
if (OGRE_GCC_HAS_SSE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse")
endif ()
endif()
if(UNIX)
# This is a set of sensible warnings that provide meaningful output
set(OGRE_WARNING_FLAGS "-Wall -Winit-self -Wcast-qual -Wwrite-strings -Wextra -Wno-unused-parameter -Wshadow -Wno-missing-field-initializers -Wno-long-long")
if (EMSCRIPTEN)
set(OGRE_WARNING_FLAGS "${OGRE_WARNING_FLAGS} -Wno-warn-absolute-paths")
endif ()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OGRE_WARNING_FLAGS}")
endif ()
if (MSVC)
add_definitions(-D_MT -D_USRDLL)
# MSVC does not like Ogre::Singleton (header pragma is enough for MSVC2015+ though)
add_definitions(/wd4661)
if (CMAKE_BUILD_TOOL STREQUAL "nmake")
# set variable to state that we are using nmake makefiles
set(NMAKE TRUE)
endif ()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /fp:fast")
# Enable intrinsics on MSVC in debug mode
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Oi")
if (CMAKE_CL_64)
# Visual Studio bails out on debug builds in 64bit mode unless
# this flag is set...
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /bigobj")
endif ()
if (OGRE_PROJECT_FOLDERS)
# Turn on the ability to create folders to organize projects (.vcproj)
# It creates "CMakePredefinedTargets" folder by default and adds CMake
# defined projects like INSTALL.vcproj and ZERO_CHECK.vcproj
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
endif()
if (OGRE_UNITY_BUILD)
# object files can get large with Unity builds
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
endif ()
if (MSVC_VERSION GREATER 1500 OR MSVC_VERSION EQUAL 1500)
option(OGRE_BUILD_MSVC_MP "Enable build with multiple processes in Visual Studio" TRUE)
else()
set(OGRE_BUILD_MSVC_MP FALSE CACHE BOOL "Compiler option /MP requires at least Visual Studio 2008 (VS9) or newer" FORCE)
endif()
if(OGRE_BUILD_MSVC_MP)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
endif ()
if(MSVC_VERSION GREATER 1400 OR MSVC_VERSION EQUAL 1400)
option(OGRE_BUILD_MSVC_ZM "Add /Zm256 compiler option to Visual Studio to fix PCH errors" TRUE)
else()
set(OGRE_BUILD_MSVC_ZM FALSE CACHE BOOL "Compiler option /Zm256 requires at least Visual Studio 2005 (VS8) or newer" FORCE)
endif()
if(OGRE_BUILD_MSVC_ZM)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /Zm256")
endif ()
endif ()
if (MINGW)
add_definitions(-D_WIN32_WINNT=0x0500)
if( CMAKE_SIZEOF_VOID_P EQUAL 4 )
# set architecture to i686, since otherwise some versions of MinGW can't link
# the atomic primitives
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=i686")
endif ()
# Fpermissive required to let some "non-standard" casting operations in the plugins pass
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fpermissive")
# disable this optimisation because it breaks release builds (reason unknown)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-tree-slp-vectorize")
# Ignore some really annoying warnings which also happen in dependencies
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=cast-qual -Wno-unused-local-typedefs")
endif ()
include(GenerateExportHeader)
add_compiler_export_flags(OGRE_VISIBILITY_FLAGS)
if (OGRE_VISIBILITY_FLAGS)
set(OGRE_VISIBILITY_FLAGS "-DOGRE_GCC_VISIBILITY ${OGRE_VISIBILITY_FLAGS}")
set(XCODE_ATTRIBUTE_GCC_SYMBOLS_PRIVATE_EXTERN "YES")
if(APPLE AND NOT APPLE_IOS)
if(OGRE_VISIBILITY_FLAGS MATCHES -fvisibility-inlines-hidden)
message(STATUS "Skipping -fvisibility-inlines-hidden due to linker issues")
set(XCODE_ATTRIBUTE_GCC_INLINES_ARE_PRIVATE_EXTERN[arch=x86_64] "YES")
else()
set(XCODE_ATTRIBUTE_GCC_INLINES_ARE_PRIVATE_EXTERN "YES")
endif()
endif ()
endif()
if ((CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_CLANGXX) AND NOT MINGW)
# Fix x64 issues on Linux
if(OGRE_PLATFORM_X64 AND NOT APPLE)
add_definitions(-fPIC)
endif()
endif ((CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_CLANGXX) AND NOT MINGW)
# determine system endianess
if (MSVC OR ANDROID OR EMSCRIPTEN)
# This doesn't work on VS 2010
# MSVC only builds for intel anyway
set(OGRE_TEST_BIG_ENDIAN FALSE)
else()
include(TestBigEndian)
test_big_endian(OGRE_TEST_BIG_ENDIAN)
endif()
# Add OgreMain include path
include_directories("${OGRE_SOURCE_DIR}/OgreMain/include")
include_directories("${OGRE_BINARY_DIR}/include")
if (APPLE)
if (APPLE_IOS)
include_directories("${OGRE_SOURCE_DIR}/OgreMain/include/iOS")
# Set static early for proper dependency detection
set(OGRE_STATIC TRUE)
else ()
include_directories("${OGRE_SOURCE_DIR}/OgreMain/include/OSX")
endif ()
endif (APPLE)
# definitions for samples
set(OGRE_LIBRARIES OgreMain)
set(OGRE_MeshLodGenerator_LIBRARIES OgreMeshLodGenerator)
set(OGRE_Paging_LIBRARIES OgrePaging)
set(OGRE_Terrain_LIBRARIES OgreTerrain)
set(OGRE_Volume_LIBRARIES OgreVolume)
set(OGRE_Plugin_PCZSceneManager_LIBRARIES Plugin_PCZSceneManager)
set(OGRE_Plugin_OctreeZone_LIBRARIES Plugin_OctreeZone)
# Specify build paths
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${OGRE_BINARY_DIR}/lib")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${OGRE_BINARY_DIR}/lib")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OGRE_BINARY_DIR}/bin")
if (WIN32 OR APPLE)
if (CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
# We don't want to install in default system location, install is really for the SDK, so call it that
set(CMAKE_INSTALL_PREFIX
"${OGRE_BINARY_DIR}/sdk" CACHE PATH "OGRE install prefix" FORCE
)
endif (CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
endif(WIN32 OR APPLE)
# Set up iOS overrides.
if (APPLE_IOS)
include_directories("${OGRE_SOURCE_DIR}/OgreMain/include/iOS")
set(CMAKE_EXE_LINKER_FLAGS "-framework OpenGLES -framework Foundation -framework CoreGraphics -framework QuartzCore -framework UIKit")
set(XCODE_ATTRIBUTE_GCC_UNROLL_LOOPS "YES")
set(XCODE_ATTRIBUTE_LLVM_VECTORIZE_LOOPS "YES")
set(XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer")
set(XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER "YES")
set(OGRE_BUILD_RENDERSYSTEM_GLES FALSE CACHE BOOL "Disable OpenGL ES RenderSystem for iOS" FORCE)
set(OGRE_BUILD_RENDERSYSTEM_GLES2 TRUE CACHE BOOL "Forcing OpenGL ES 2 RenderSystem for iOS" FORCE)
set(OGRE_STATIC TRUE CACHE BOOL "Forcing static build for iOS" FORCE)
set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.yourcompany.\${PRODUCT_NAME:rfc1034identifier}")
add_definitions(-mno-thumb)
string (REPLACE "-msse" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
elseif (ANDROID)
set(TargetPlatform "Android")
set(OGRE_PLATFORM OGRE_PLATFORM_ANDROID)
set(OGRE_CONFIG_ENABLE_VIEWPORT_ORIENTATIONMODE FALSE CACHE BOOL "Disable viewport orientation Android" FORCE)
option(OGRE_BUILD_ANDROID_JNI_SAMPLE "Enable JNI Sample" FALSE)
set(OGRE_BUILD_RENDERSYSTEM_GLES2 TRUE CACHE BOOL "Forcing OpenGL ES 2 RenderSystem for Android" FORCE)
set(OGRE_BUILD_RENDERSYSTEM_GLES FALSE CACHE BOOL "Disable OpenGL ES 1 RenderSystem for Android" FORCE)
set(OGRE_BUILD_PLUGIN_PCZ FALSE CACHE BOOL "Disable pcz on Android" FORCE)
set(OGRE_BUILD_PLUGIN_BSP FALSE CACHE BOOL "Disable bsp scenemanager on Android" FORCE)
set(OGRE_BUILD_TOOLS FALSE CACHE BOOL "Disable tools on Android" FORCE)
set(OGRE_STATIC TRUE CACHE BOOL "Forcing static build for Android" FORCE)
string (REPLACE "-msse" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
elseif(EMSCRIPTEN)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-c++11-extensions")
add_definitions(-DEMSCRIPTEN=1 -D__EMSCRIPTEN__=1)
set(TargetPlatform "Emscripten")
set(OGRE_PLATFORM OGRE_PLATFORM_EMSCRIPTEN)
set(OGRE_BUILD_RENDERSYSTEM_GLES2 TRUE CACHE BOOL "Forcing OpenGL ES 2 RenderSystem for Emscripten" FORCE)
set(OGRE_BUILD_RENDERSYSTEM_GL FALSE CACHE BOOL "Disable OpenGL RenderSystem for Emscripten" FORCE)
set(OGRE_CONFIG_ENABLE_STBI TRUE CACHE BOOL "Enable STBIImageCodec on Emscripten (Smaller Footprint)" FORCE)
set(OGRE_CONFIG_ENABLE_FREEIMAGE FALSE CACHE BOOL "Disable Freeimage on Emscripten (Smaller Footprint)" FORCE)
set(OGRE_BUILD_PLUGIN_PCZ FALSE CACHE BOOL "Disable pcz on Emscripten" FORCE)
set(OGRE_BUILD_PLUGIN_BSP FALSE CACHE BOOL "Disable pcz on Emscripten" FORCE)
set(OGRE_BUILD_TOOLS FALSE CACHE BOOL "Disable tools on Emscripten" FORCE)
set(OGRE_BUILD_TESTS FALSE CACHE BOOL "Disable tests on Emscripten" FORCE)
set(OGRE_BUILD_COMPONENT_VOLUME FALSE CACHE BOOL "Disable volume component on Emscripten" FORCE)
set(OGRE_BUILD_COMPONENT_PAGING FALSE CACHE BOOL "Disable paging component on Emscripten" FORCE)
set(OGRE_BUILD_COMPONENT_TERRAIN FALSE CACHE BOOL "Disable terrain component on Emscripten" FORCE)
set(OGRE_CONFIG_ALLOCATOR 1 CACHE STRING "Use default allocator on Emscripten" FORCE)
set(OGRE_CONFIG_CONTAINERS_USE_CUSTOM_ALLOCATOR FALSE CACHE BOOL "Containers use default allocator on Emscripten" FORCE)
set(OGRE_STATIC TRUE CACHE BOOL "Forcing static build for Emscripten" FORCE)
elseif (APPLE AND NOT APPLE_IOS)
set(XCODE_ATTRIBUTE_SDKROOT macosx)
if(CMAKE_GENERATOR STREQUAL "Unix Makefiles")
execute_process(COMMAND xcodebuild -version -sdk "${XCODE_ATTRIBUTE_SDKROOT}" Path | head -n 1 OUTPUT_VARIABLE CMAKE_OSX_SYSROOT)
string(REGEX REPLACE "(\r?\n)+$" "" CMAKE_OSX_SYSROOT "${CMAKE_OSX_SYSROOT}")
else()
set(CMAKE_OSX_SYSROOT macosx)
endif()
if (NOT CMAKE_OSX_ARCHITECTURES)
if(OGRE_BUILD_RENDERSYSTEM_GL3PLUS)
if(CMAKE_GENERATOR STREQUAL "Unix Makefiles")
set(CMAKE_OSX_ARCHITECTURES "${ARCHS_STANDARD_64_BIT}")
else()
set(CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD_64_BIT)")
endif()
else()
if(CMAKE_GENERATOR STREQUAL "Unix Makefiles")
set(CMAKE_OSX_ARCHITECTURES "${ARCHS_STANDARD_32_64_BIT}")
else()
set(CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD_32_64_BIT)")
endif()
endif()
endif()
# 10.7 is the minimum for libc++ support
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.7)
# Make sure that the OpenGL render system is selected for non-iOS Apple builds
set(OGRE_BUILD_RENDERSYSTEM_GLES FALSE)
set(OGRE_BUILD_RENDERSYSTEM_GLES2 FALSE)
endif ()
if(OGRE_BUILD_COMPONENT_MESHLODGENERATOR)
set(OGRE_CONFIG_ENABLE_MESHLOD TRUE CACHE BOOL "Forcing Mesh Lod" FORCE)
endif()
# Enable the PVRTC codec if OpenGL ES is being built
if(OGRE_BUILD_RENDERSYSTEM_GLES OR OGRE_BUILD_RENDERSYSTEM_GLES2)
set(OGRE_CONFIG_ENABLE_PVRTC TRUE CACHE BOOL "Forcing PVRTC codec for OpenGL ES" FORCE)
set(OGRE_CONFIG_ENABLE_ETC TRUE CACHE BOOL "Forcing ETC codec for OpenGL ES" FORCE)
endif()
# Enable the ETC codec if OpenGL 3+ is being built
if(OGRE_BUILD_RENDERSYSTEM_GL3PLUS)
set(OGRE_CONFIG_ENABLE_ETC TRUE CACHE BOOL "Forcing ETC codec for OpenGL 3+" FORCE)
endif()
# Find dependencies
include(Dependencies)
######################################################################
# Provide user options to customise the build process
######################################################################
# Customise what to build
option(OGRE_STATIC "Static build" FALSE)
option(OGRE_RESOURCEMANAGER_STRICT "Make ResourceManager strict for faster operation. (case sensitive, indexing required etc.)" FALSE)
cmake_dependent_option(OGRE_BUILD_RENDERSYSTEM_D3D9 "Build Direct3D9 RenderSystem" TRUE "WIN32;DirectX9_FOUND;NOT WINDOWS_STORE;NOT WINDOWS_PHONE" FALSE)
cmake_dependent_option(OGRE_BUILD_RENDERSYSTEM_D3D11 "Build Direct3D11 RenderSystem" TRUE "WIN32;DirectX11_FOUND OR WINDOWS_STORE OR WINDOWS_PHONE" FALSE)
cmake_dependent_option(OGRE_BUILD_RENDERSYSTEM_GL3PLUS "Build OpenGL 3+ RenderSystem" TRUE "OPENGL_FOUND;NOT WINDOWS_STORE;NOT WINDOWS_PHONE" FALSE)
cmake_dependent_option(OGRE_BUILD_RENDERSYSTEM_GL "Build OpenGL RenderSystem" TRUE "OPENGL_FOUND;NOT APPLE_IOS;NOT WINDOWS_STORE;NOT WINDOWS_PHONE" FALSE)
cmake_dependent_option(OGRE_BUILD_RENDERSYSTEM_GLES "Build OpenGL ES 1.x RenderSystem" FALSE "OPENGLES_FOUND;NOT WINDOWS_STORE;NOT WINDOWS_PHONE" FALSE)
cmake_dependent_option(OGRE_BUILD_RENDERSYSTEM_GLES2 "Build OpenGL ES 2.x RenderSystem" FALSE "OPENGLES2_FOUND;NOT WINDOWS_STORE;NOT WINDOWS_PHONE" FALSE)
option(OGRE_BUILD_PLUGIN_BSP "Build BSP SceneManager plugin" TRUE)
cmake_dependent_option(OGRE_BUILD_PLUGIN_EXRCODEC "Build EXR Codec plugin" TRUE "OPENEXR_FOUND" FALSE)
option(OGRE_BUILD_PLUGIN_OCTREE "Build Octree SceneManager plugin" TRUE)
option(OGRE_BUILD_PLUGIN_PFX "Build ParticleFX plugin" TRUE)
cmake_dependent_option(OGRE_BUILD_PLUGIN_PCZ "Build PCZ SceneManager plugin" TRUE "" FALSE)
cmake_dependent_option(OGRE_BUILD_COMPONENT_PAGING "Build Paging component" TRUE "" FALSE)
cmake_dependent_option(OGRE_BUILD_COMPONENT_MESHLODGENERATOR "Build MeshLodGenerator component" TRUE "" FALSE)
cmake_dependent_option(OGRE_BUILD_COMPONENT_TERRAIN "Build Terrain component" TRUE "" FALSE)
cmake_dependent_option(OGRE_BUILD_COMPONENT_VOLUME "Build Volume component" TRUE "" FALSE)
cmake_dependent_option(OGRE_BUILD_COMPONENT_PROPERTY "Build Property component" TRUE "" FALSE)
cmake_dependent_option(OGRE_BUILD_PLUGIN_CG "Build Cg plugin" TRUE "Cg_FOUND;NOT APPLE_IOS;NOT WINDOWS_STORE;NOT WINDOWS_PHONE" FALSE)
cmake_dependent_option(OGRE_BUILD_COMPONENT_OVERLAY "Build Overlay component" TRUE "FREETYPE_FOUND" FALSE)
option(OGRE_BUILD_COMPONENT_HLMS "Build HLMS component" TRUE)
cmake_dependent_option(OGRE_BUILD_COMPONENT_BITES "Build OgreBites component" TRUE "OGRE_BUILD_COMPONENT_OVERLAY" FALSE)
cmake_dependent_option(OGRE_BUILD_COMPONENT_PYTHON "Build Python bindings" TRUE "NOT OGRE_STATIC" FALSE)
option(OGRE_BUILD_COMPONENT_RTSHADERSYSTEM "Build RTShader System component" TRUE)
cmake_dependent_option(OGRE_BUILD_RTSHADERSYSTEM_CORE_SHADERS "Build RTShader System FFP core shaders" TRUE "OGRE_BUILD_COMPONENT_RTSHADERSYSTEM" FALSE)
cmake_dependent_option(OGRE_BUILD_RTSHADERSYSTEM_EXT_SHADERS "Build RTShader System extensions shaders" TRUE "OGRE_BUILD_COMPONENT_RTSHADERSYSTEM" FALSE)
cmake_dependent_option(OGRE_BUILD_SAMPLES "Build Ogre demos" TRUE "OGRE_BUILD_COMPONENT_OVERLAY;OGRE_BUILD_COMPONENT_BITES" FALSE)
cmake_dependent_option(OGRE_BUILD_TOOLS "Build the command-line tools" TRUE "NOT APPLE_IOS;NOT WINDOWS_STORE;NOT WINDOWS_PHONE" FALSE)
cmake_dependent_option(OGRE_BUILD_XSIEXPORTER "Build the Softimage exporter" FALSE "Softimage_FOUND" FALSE)
option(OGRE_BUILD_TESTS "Build the unit tests & PlayPen" FALSE)
option(OGRE_CONFIG_DOUBLE "Use doubles instead of floats in Ogre" FALSE)
option(OGRE_CONFIG_NODE_INHERIT_TRANSFORM "Tells the node whether it should inherit full transform from it's parent node or derived position, orientation and scale" FALSE)
if (WINDOWS_STORE OR WINDOWS_PHONE)
# WinRT can only use the standard allocator
set(OGRE_CONFIG_ALLOCATOR 1 CACHE STRING "Forcing Standard Allocator for WinRT" FORCE)
else ()
set(OGRE_CONFIG_ALLOCATOR 1 CACHE STRING
"Specify the memory allocator to use. Possible values:
1 - Standard allocator
2 - nedmalloc - NOT RECOMMENDED - Only useful in WinXP & for debugging mem. corruption - Has known issues see https://github.com/ned14/nedmalloc/issues/15
3 - User-provided allocator
4 - nedmalloc with pooling - NOT RECOMMENDED - See nedmalloc issues."
)
endif ()
option(OGRE_CONFIG_CONTAINERS_USE_CUSTOM_ALLOCATOR "STL containers in Ogre use the custom allocator" FALSE)
option(OGRE_CONFIG_STRING_USE_CUSTOM_ALLOCATOR "Ogre String uses the custom allocator" FALSE)
option(OGRE_CONFIG_MEMTRACK_DEBUG "Enable Ogre's memory tracker in debug mode" FALSE)
option(OGRE_CONFIG_MEMTRACK_RELEASE "Enable Ogre's memory tracker in release mode" FALSE)
# determine threading options
include(PrepareThreadingOptions)
cmake_dependent_option(OGRE_CONFIG_ENABLE_FREEIMAGE "Build FreeImage codec." TRUE "FreeImage_FOUND" FALSE)
cmake_dependent_option(OGRE_CONFIG_ENABLE_STBI "Enable STBI image codec." TRUE "NOT OGRE_CONFIG_ENABLE_FREEIMAGE" FALSE)
option(OGRE_CONFIG_ENABLE_MESHLOD "Enable Mesh Lod." TRUE)
option(OGRE_CONFIG_ENABLE_DDS "Build DDS codec." TRUE)
option(OGRE_CONFIG_ENABLE_PVRTC "Build PVRTC codec." FALSE)
option(OGRE_CONFIG_ENABLE_ETC "Build ETC codec." FALSE)
option(OGRE_CONFIG_ENABLE_QUAD_BUFFER_STEREO "Enable stereoscopic 3D support" FALSE)
cmake_dependent_option(OGRE_CONFIG_ENABLE_ZIP "Build ZIP archive support. If you disable this option, you cannot use ZIP archives resource locations. The samples won't work." TRUE "ZZip_FOUND" FALSE)
option(OGRE_CONFIG_ENABLE_VIEWPORT_ORIENTATIONMODE "Include Viewport orientation mode support." FALSE)
cmake_dependent_option(OGRE_CONFIG_ENABLE_GLES2_CG_SUPPORT "Enable Cg support to ES 2 render system" FALSE "OGRE_BUILD_RENDERSYSTEM_GLES2" FALSE)
cmake_dependent_option(OGRE_CONFIG_ENABLE_GLES2_GLSL_OPTIMISER "Enable GLSL optimiser use in GLES 2 render system" FALSE "OGRE_BUILD_RENDERSYSTEM_GLES2" FALSE)
cmake_dependent_option(OGRE_CONFIG_ENABLE_GL_STATE_CACHE_SUPPORT "Enable OpenGL state cache management" FALSE "OGRE_BUILD_RENDERSYSTEM_GL OR OGRE_BUILD_RENDERSYSTEM_GLES OR OGRE_BUILD_RENDERSYSTEM_GLES2 OR OGRE_BUILD_RENDERSYSTEM_GL3PLUS" FALSE)
cmake_dependent_option(OGRE_CONFIG_ENABLE_GLES3_SUPPORT "Enable OpenGL ES 3.x Features" FALSE "OPENGLES3_FOUND;OGRE_BUILD_RENDERSYSTEM_GLES2" FALSE)
option(OGRE_CONFIG_ENABLE_TBB_SCHEDULER "Enable TBB's scheduler initialisation/shutdown." TRUE)
cmake_dependent_option(OGRE_USE_BOOST "Use Boost extensions" TRUE "Boost_FOUND" FALSE)
# Customise what to install
option(OGRE_INSTALL_SAMPLES "Install Ogre demos." TRUE)
option(OGRE_INSTALL_TOOLS "Install Ogre tools." TRUE)
option(OGRE_INSTALL_DOCS "Install documentation." TRUE)
option(OGRE_INSTALL_SAMPLES_SOURCE "Install samples source files." FALSE)
cmake_dependent_option(OGRE_INSTALL_PDB "Install debug pdb files" TRUE "MSVC" FALSE)
cmake_dependent_option(OGRE_FULL_RPATH "Build executables with the full required RPATH to run from their install location." FALSE "NOT WIN32" FALSE)
option(OGRE_PROFILING "Enable internal profiling support." FALSE)
cmake_dependent_option(OGRE_CONFIG_STATIC_LINK_CRT "Statically link the MS CRT dlls (msvcrt)" FALSE "MSVC" FALSE)
set(OGRE_LIB_DIRECTORY "lib${LIB_SUFFIX}" CACHE STRING "Install path for libraries, e.g. 'lib64' on some 64-bit Linux distros.")
if (WIN32)
option(OGRE_INSTALL_VSPROPS "Install Visual Studio Property Page." FALSE)
if (OGRE_INSTALL_VSPROPS)
configure_file(${OGRE_TEMPLATES_DIR}/OGRE.props.in ${OGRE_BINARY_DIR}/OGRE.props)
install(FILES ${OGRE_BINARY_DIR}/OGRE.props DESTINATION "${CMAKE_INSTALL_PREFIX}")
endif ()
endif ()
# For Visual studio enable project folders by default.
# Hide option from other compilers.
if (MSVC)
option(OGRE_PROJECT_FOLDERS "Organize project into project folders." TRUE)
endif ()
# Unity build options
# A Unity build includes all sources files in just a few actual compilation units
# to potentially speed up the compilation.
option(OGRE_UNITY_BUILD "Enable unity build for Ogre." FALSE)
set(OGRE_UNITY_FILES_PER_UNIT "50" CACHE STRING "Number of files per compilation unit in Unity build.")
# hide advanced options
mark_as_advanced(
OGRE_BUILD_RTSHADERSYSTEM_CORE_SHADERS
OGRE_BUILD_RTSHADERSYSTEM_EXT_SHADERS
OGRE_CONFIG_DOUBLE
OGRE_CONFIG_NODE_INHERIT_TRANSFORM
OGRE_CONFIG_ALLOCATOR
OGRE_CONFIG_CONTAINERS_USE_CUSTOM_ALLOCATOR
OGRE_CONFIG_STRING_USE_CUSTOM_ALLOCATOR
OGRE_CONFIG_MEMTRACK_DEBUG
OGRE_CONFIG_MEMTRACK_RELEASE
OGRE_CONFIG_ENABLE_MESHLOD
OGRE_CONFIG_ENABLE_DDS
OGRE_CONFIG_ENABLE_FREEIMAGE
OGRE_CONFIG_ENABLE_PVRTC
OGRE_CONFIG_ENABLE_ETC
OGRE_CONFIG_ENABLE_STBI
OGRE_CONFIG_ENABLE_VIEWPORT_ORIENTATIONMODE
OGRE_CONFIG_ENABLE_ZIP
OGRE_CONFIG_ENABLE_GL_STATE_CACHE_SUPPORT
OGRE_CONFIG_ENABLE_GLES2_CG_SUPPORT
OGRE_CONFIG_ENABLE_GLES2_GLSL_OPTIMISER
OGRE_CONFIG_ENABLE_GLES3_SUPPORT
OGRE_CONFIG_ENABLE_TBB_SCHEDULER
OGRE_USE_BOOST
OGRE_INSTALL_SAMPLES_SOURCE
OGRE_FULL_RPATH
OGRE_PROFILING
OGRE_CONFIG_STATIC_LINK_CRT
OGRE_LIB_DIRECTORY
)
###################################################################
# configure global build settings based on selected build options
###################################################################
include(ConfigureBuild)
##################################################################
# Now setup targets
##################################################################
# install resource files
include(InstallResources)
# Setup OgreMain project
add_subdirectory(OgreMain)
# Setup RenderSystems
add_subdirectory(RenderSystems)
# Setup Plugins
add_subdirectory(PlugIns)
# Setup Components
add_subdirectory(Components)
# Setup tests (before samples so that PlayPen is included in browser)
if (OGRE_BUILD_TESTS)
# enable CTest
ENABLE_TESTING()
INCLUDE(CTest)
add_subdirectory(Tests)
endif ()
# Setup samples
add_subdirectory(Samples)
# Setup command-line tools
if (OGRE_BUILD_TOOLS)
add_subdirectory(Tools)
endif ()
# Setup XSIExporter
if (OGRE_BUILD_XSIEXPORTER)
add_subdirectory(Tools/XSIExport)
endif ()
# Install documentation
add_subdirectory(Docs)
# Install media files
if (OGRE_INSTALL_SAMPLES OR OGRE_INSTALL_SAMPLES_SOURCE)
add_subdirectory(Samples/Media)
endif ()
# Install CMake modules
add_subdirectory(CMake)
# Provide CPack packaging target
include(Packaging)
# Show feature summary
include(FeatureSummary)