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CutsceneSkip.csproj
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CutsceneSkip.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Version>1.0.0</Version>
<AssemblyName>CutsceneSkip</AssemblyName>
<Product>CutsceneSkip</Product>
<Authors>Jay!</Authors>
<TargetFramework>net462</TargetFramework>
<LangVersion>latest</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup>
<ManagedPath>$(BRCPath)/Bomb Rush Cyberfunk_Data/Managed</ManagedPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all"/>
<PackageReference Include="BepInEx.Core" Version="5.*"/>
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*"/>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all"/>
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(ManagedPath)/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(ManagedPath)/UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(ManagedPath)/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec
Command="xcopy /Y /I "$(TargetDir)" "$(BRCPath)/BepInEx/plugins""
Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))'"
/>
</Target>
</Project>