We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Its not immediately clear how RES works in this game and how it translates into chance to resist debuffs
On the optimizer grid, add a column representing the chance to get debuffed (or chance to resist?). Refer to the wiki formula:
This will require the enemy options to include an "Enemy eff" selector to calculate. We can choose a reasonable default
Note: Maybe this doesn't have to go into a column as this would be identical sort as RES. Add it to the expanded data panel instead? #13
The text was updated successfully, but these errors were encountered:
The new engine will handle the actual calculation, which is pretty trivial. Already planned in PR #180, the UI is gonna be kinda clogged though
Sorry, something went wrong.
No branches or pull requests
Motivation
Its not immediately clear how RES works in this game and how it translates into chance to resist debuffs
Objective
On the optimizer grid, add a column representing the chance to get debuffed (or chance to resist?). Refer to the wiki formula:
This will require the enemy options to include an "Enemy eff" selector to calculate. We can choose a reasonable default
Note: Maybe this doesn't have to go into a column as this would be identical sort as RES. Add it to the expanded data panel instead? #13
The text was updated successfully, but these errors were encountered: