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The temporary (/tmp) space limitations of Qubes revealed some bottlenecks in the current architecture of Dangerzone, which is manifest themselves in large files (150+ pages). The containers version isn't as affected sync the /tmp file system has more space, but addressing this issue will improve the situation overall.
The temporary (
/tmp
) space limitations of Qubes revealed some bottlenecks in the current architecture of Dangerzone, which is manifest themselves in large files (150+ pages). The containers version isn't as affected sync the/tmp
file system has more space, but addressing this issue will improve the situation overall.The problems
As far as I can tell, there are two main issues:
Lack of space in client: just a consequence of us waiting on all the RGB files to finally start reconstructing the file
Lack of space in server: even though the RGB files are deleted as soon as they are sent, the reality is that the RGB files are produced much faster than the client can consume them
I tried to illustrate some of this issues in a diagram:
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