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frame.c
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frame.c
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#include <SDL2/SDL_mutex.h>
#include "frame.h"
#include "video.h"
void frame_queue_init( struct frame_queue *q ) {
memset( q, 0, sizeof(struct frame_queue) );
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int frame_queue_put( struct frame_queue *q, AVFrame *f ) {
struct frame_list *frame;
struct frame_list *after = NULL;
frame = av_malloc( sizeof(struct frame_list) );
if( !frame ) {
fprintf( stderr, "Warning: Couldn't allocate frame in queue (av_malloc)\n" );
return -1;
}
frame->frame = f;
after = q->last;
while( after && after->frame->pts > frame->frame->pts ) {
after = after->prev;
}
frame->prev = after;
SDL_LockMutex( q->mutex );
if( after ) {
if( after->next ) {
/* insert */
frame->next = after->next;
if( after->next )
after->next->prev = frame;
after->next = frame;
}
else {
/* append */
frame->next = NULL;
after->next = frame;
q->last = frame;
}
}
else {
/* add at start */
frame->next = q->first;
if( q->first )
q->first->prev = frame;
q->first = frame;
}
q->frames++;
SDL_CondSignal( q->cond );
SDL_UnlockMutex( q->mutex );
return 0;
}
AVFrame *frame_queue_get( struct frame_queue *q, int block ) {
AVFrame *ret = NULL;
struct frame_list *frame;
SDL_LockMutex( q->mutex );
frame = q->first;
if( frame ) {
q->first = frame->next;
if( !q->first )
q->last = NULL;
q->frames--;
ret = frame->frame;
av_free( frame );
}
else if( !block ) {
ret = NULL;
}
else {
SDL_CondWait( q->cond, q->mutex );
}
SDL_UnlockMutex( q->mutex );
return ret;
}
void frame_queue_flush( struct frame_queue *q ) {
struct frame_list *frame, *tmp;
SDL_LockMutex(q->mutex);
for( frame = q->first; frame != NULL; frame = tmp ) {
tmp = frame->next;
av_freep( &frame );
}
q->last = NULL;
q->first = NULL;
q->frames = 0;
SDL_UnlockMutex(q->mutex);
}