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Thank you for the excellent WGSL shader toy. Is it possible to use the compute shaders and storage buffers in WgShadertoy? Compute shaders are considered an advantage over OpenGL.
By the way, is it possible to directly use Visual Studio Code as the code editor in WgShadertoy? The code editor in WgShadertoy is very limited for code editing, whereas VS Code provides powerful features, such as IntelliSense code completion and WGSL extensions for Naga code validation, among others.
The text was updated successfully, but these errors were encountered:
Compute shaders is not existing in the original shader toy program iirc, but it's open to add such features in WgShadertoy as long as it makes sense. Could you please give some usage cases for compute shaders or describe how would you want to use them in WgShadertoy?
Thank you for the excellent WGSL shader toy. Is it possible to use the compute shaders and storage buffers in WgShadertoy? Compute shaders are considered an advantage over OpenGL.
By the way, is it possible to directly use Visual Studio Code as the code editor in WgShadertoy? The code editor in WgShadertoy is very limited for code editing, whereas VS Code provides powerful features, such as IntelliSense code completion and WGSL extensions for Naga code validation, among others.
The text was updated successfully, but these errors were encountered: