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UX Terminology

  1. User Research
  2. Usability Testing
  3. User Personas
  4. User Journey Mapping
  5. Wireframing
  6. Prototyping
  7. Information Architecture
  8. Interaction Design
  9. Visual Design
  10. Accessibility
  11. User Interface (UI) Design
  12. Responsive Design
  13. Mobile UX
  14. Web UX
  15. User Flows
  16. Task Analysis
  17. Heuristic Evaluation
  18. Card Sorting
  19. A/B Testing
  20. Usability Heuristics
  21. Cognitive Load
  22. Affordances
  23. Consistency and Standards
  24. Error Prevention
  25. Feedback and Response
  26. User Engagement
  27. Content Strategy
  28. Microinteractions
  29. Navigation Design
  30. Gestalt Principles
  31. Design Systems
  32. Pattern Libraries
  33. Onboarding Experience
  34. User Surveys
  35. Eye Tracking
  36. Contextual Inquiry
  37. Ethnographic Research
  38. Diary Studies
  39. Persona Development
  40. Customer Journey Analytics
  41. Usability Metrics
  42. Conversion Rate Optimization
  43. Heatmaps
  44. Clickstream Analysis
  45. UX Writing
  46. Content Usability
  47. Scenarios and Storyboarding
  48. Inclusive Design
  49. Emotion and UX
  50. Dark Patterns
  51. Usability ROI
  52. UX Strategy
  53. UX Roadmaps
  54. UX in Agile Development
  55. Lean UX
  56. Service Design
  57. Experience Mapping
  58. Kano Model
  59. Jobs to be Done (JTBD)
  60. User Empathy
  61. Design Thinking
  62. Participatory Design
  63. Co-Creation
  64. Usability Lab
  65. UX Audit
  66. Usability Standards (ISO 9241)
  67. UX Certification
  68. UX Design Tools (e.g., Sketch, Figma)
  69. Quantitative vs. Qualitative Research
  70. Remote Usability Testing
  71. Persona Validation
  72. Usability in E-commerce
  73. UX in SaaS
  74. Emotional Design
  75. UX Design for IoT
  76. Gamification in UX
  77. UX for AR/VR
  78. Voice User Interfaces (VUI)
  79. Human-Computer Interaction (HCI)
  80. UX Laws (e.g., Fitts’s Law, Hick’s Law)
  81. Usability Guidelines
  82. Skeuomorphic Design
  83. Flat Design
  84. Material Design
  85. UX for Wearables
  86. UX in Healthcare
  87. UX for Enterprise Software
  88. Localization and Globalization in UX
  89. UX Case Studies
  90. Design Critique
  91. UX Portfolios
  92. UX Conferences and Events
  93. UX Communities and Networking
  94. Future Trends in UX
  95. Ethical Design
  96. Design Leadership
  97. UX Mentorship
  98. UX Career Paths
  99. Collaboration in UX Teams
  100. UX Design Education and Training

Research

  • Affordance

  • Feedback

  • Usability

  • Attention (9 seconds / 216 frames)

  • Peripheral

  • Behavior

  • Presentation

  • Composite

  • Flowchart

  • User story

  • Discovery

  • Foveal

  • Functionality

  • Appearance

  • Design

  • Robotics

  • Analytics Visualization & Color Deficiency

  • Display Imaging

  • Node Computing

  • Cloud Computing

  • Demand Gen

  • Accessibility

  • Signifer

  • Gestalt Psychology

    • Proximity
    • Closure
    • Similarity
  • Visual Perception

  • Ethnography

  • Sociology

  • Technology

  • Psychology

  • Glyphs

  • Icons

  • Typography

  • Code

  • Cognitive load (7 +/- 2 units)

  • Team

  • Iterative

  • Lean

  • Consensus

  • Human-centered design

  • Entity-relationship design