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OGL support for MOD3 #7

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Fle9ma opened this issue Apr 26, 2023 · 2 comments
Open

OGL support for MOD3 #7

Fle9ma opened this issue Apr 26, 2023 · 2 comments

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@Fle9ma
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Fle9ma commented Apr 26, 2023

We are currently using your modifier for Three.js, but we plan to switch to OGL soon, which is much smaller and lighter. Does MOD3 support OGL, and if not, is it possible to add support for OGL? Here is the link to OGL: https://github.com/oframe/ogl
Thanks!

@foo123
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foo123 commented Apr 26, 2023

Hello, I do not have the time to add OGL support, but feel free to add it and make a pull request.

If you do, please respect the coding style of the original code.

@foo123
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foo123 commented Apr 26, 2023

it is possible the threejs adaptor already included will work with OGL though, else try minor modifications (eg setting dirty flags)

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