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effect_midside.h
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effect_midside.h
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/* Audio Library for Teensy 3.X
* Copyright (c) 2015, Hedde Bosman
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef effect_midside_decode_h_
#define effect_midside_decode_h_
#include "Arduino.h"
#include "AudioStream.h"
#include "utility/dspinst.h"
/**
* This object performs the decoding of mid/side signals into a stereo signal.
* That is, left = (mid+side), right = (mid-side)
* After encoding and processing, this object decodes the mid/side components
* back into enjoyable stereo audio.
* Caution: processed mid/side signals may cause digital saturation (clipping).
***************************************************************/
class AudioEffectMidSide : public AudioStream
{
public:
AudioEffectMidSide(void): AudioStream(2,inputQueueArray), encoding(true) { }
void encode() { encoding = true; }
void decode() { encoding = false; }
virtual void update(void);
private:
bool encoding;
audio_block_t *inputQueueArray[2];
};
#endif