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AudioControl.h
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AudioControl.h
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/* Audio Library for Teensy 3.X
* Copyright (c) 2014, Paul Stoffregen, [email protected]
*
* Development of this audio library was funded by PJRC.COM, LLC by sales of
* Teensy and Audio Adaptor boards. Please support PJRC's efforts to develop
* open source software by purchasing Teensy or other PJRC products.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice, development funding notice, and this permission
* notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef AudioControl_h_
#define AudioControl_h_
#include <stdint.h>
// A base class for all Codecs, DACs and ADCs, so at least the
// most basic functionality is consistent.
#define AUDIO_INPUT_LINEIN 0
#define AUDIO_INPUT_MIC 1
class AudioControl
{
public:
virtual bool enable(void) = 0;
virtual bool disable(void) = 0;
virtual bool volume(float volume) = 0; // volume 0.0 to 1.0
virtual bool inputLevel(float volume) = 0; // volume 0.0 to 1.0
virtual bool inputSelect(int n) = 0;
};
#endif