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Changes are mainly in sokol_app.h, the color-depth selection code should be merged into master via a PR (but not the part which hardwires the GL context to GLES2):
See this issue thread towards the end:
floooh/sokol-samples#45
Changes are mainly in sokol_app.h, the color-depth selection code should be merged into master via a PR (but not the part which hardwires the GL context to GLES2):
sokol_changes.zip
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