From 35ef93f928e900e6c3996c4e5a8d4a58629c49c5 Mon Sep 17 00:00:00 2001 From: GH Action Date: Sat, 30 Mar 2024 23:24:24 +0000 Subject: [PATCH] updated (https://github.com/floooh/sokol/commit/7f7cd64c6d9d1d4ed08d88a3879b1d69841bf0a4) --- src/sokol/c/sokol_gfx.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/sokol/c/sokol_gfx.h b/src/sokol/c/sokol_gfx.h index 5b8c354..a99ec95 100644 --- a/src/sokol/c/sokol_gfx.h +++ b/src/sokol/c/sokol_gfx.h @@ -1851,7 +1851,7 @@ typedef enum sg_image_type { is compatible with what the shader expects. Apart from the sokol-gfx validation layer, WebGPU is the only backend API which actually requires matching texture and sampler type to be provided upfront for validation - (after 3D APIs treat texture/sampler type mismatches as undefined behaviour). + (other 3D APIs treat texture/sampler type mismatches as undefined behaviour). NOTE that the following texture pixel formats require the use of SG_IMAGESAMPLETYPE_UNFILTERABLE_FLOAT, combined with a sampler