You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
My current guess is that it's a missing setting in Info.plist which causes the application to start in some sort of "compatibility mode" so the application would also work on older iPhones.
Googling around it seems that an application needs to provide launch images in certain resolutions, and iOS will use the launch image sizes to decide what screen size to report to the application (so this seems indeed to be a backward compatibility hack):
Not much that sokol_app.h can do in this case. But I'll try to come up with a solution for the sokol-samples, maybe by copying dummy launch images via a cmake custom job. The missing launch images also have been triggering annoying warnings in Xcode.
floooh
changed the title
ios fullscreen
Provide dummy launch images for iOS.
Dec 8, 2021
floooh
changed the title
Provide dummy launch images for iOS.
[Reminder] Provide dummy launch images for iOS.
Dec 8, 2021
hello,
why fullscreen on ios is not real fullscreen? (sokol_app has same behaviour)
to triangle-metal.c I have added:
state.pass_action = (sg_pass_action){.colors[0] = {.action = SG_ACTION_CLEAR, .value = {0.3f, 0.3f, 0.3f, 1.0f}}};
The text was updated successfully, but these errors were encountered: