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FlexGUIConfig.cs
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FlexGUIConfig.cs
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using System;
using System.Collections.Generic;
using System.Text;
namespace FlexASIOGUI
{
public class FlexGUIConfig
{
public string backend { get; set; } = "Windows WASAPI";
public int? bufferSizeSamples { get; set; } = null;
public FlexGUIConfigDeviceSection input { get; set; }
public FlexGUIConfigDeviceSection output { get; set; }
public FlexGUIConfig()
{
input = new FlexGUIConfigDeviceSection();
output = new FlexGUIConfigDeviceSection();
}
}
public class FlexGUIConfigDeviceSection
{
public string device { get; set; }
public double? suggestedLatencySeconds { get; set; } = null;
public bool? wasapiExclusiveMode { get; set; } = null;
public bool? wasapiAutoConvert { get; set; } = null;
public int? channels { get; set; }
}
}