diff --git a/FCData/scripts/MenuScreens/Options/VR.lua b/FCData/scripts/MenuScreens/Options/VR.lua index e9c8f44..ae7149b 100644 --- a/FCData/scripts/MenuScreens/Options/VR.lua +++ b/FCData/scripts/MenuScreens/Options/VR.lua @@ -443,7 +443,6 @@ UI.PageOptionsVR= UI.PageOptionsVR.GUI.turnmode:SelectIndex( cur_turnmode + 1 ); UI.PageOptionsVR.GUI.turnspeed:SetValue( ( getglobal( "vr_smooth_turn_speed" ) - 0.5) / 1.5 ); - UI.PageOptionsVR.GUI.yawdeadzone:SetValue( getglobal( "vr_yaw_deadzone_angle" ) / 60.0 ); UI.PageOptionsVR.GUI.vegetationdist:SetValue( getglobal( "e_vegetation_sprites_distance_ratio" ) / 100.0 ); UI.PageOptionsVR.GUI.weaponangle:SetValue( getglobal( "vr_weapon_pitch_offset" ) / 90 + 0.5 ); @@ -477,7 +476,6 @@ UI.PageOptionsVR= UI.PageOptionsVR.GUI.turnspeed:SetValue( 0.5 ); UI.PageOptionsVR.GUI.weaponangle:SetValue( 0.667 ); UI.PageOptionsVR.GUI.ladders:SetChecked(1); - UI.PageOptionsVR.GUI.yawdeadzone:SetValue( 0.5 ); UI.PageOptionsVR.GUI.terrainlod:SetChecked(1); UI.PageOptionsVR.GUI.objdist:SetChecked(1); UI.PageOptionsVR.GUI.vegetationdist:SetValue( 1 ); @@ -490,7 +488,6 @@ UI.PageOptionsVR= UI.PageOptionsVR.GUI.turnmode:OnChanged(); UI.PageOptionsVR.GUI.turnspeed:OnChanged(); UI.PageOptionsVR.GUI.weaponangle:OnChanged(); - UI.PageOptionsVR.GUI.yawdeadzone:OnChanged(); UI.PageOptionsVR.GUI.terrainlod:OnChanged(); UI.PageOptionsVR.GUI.objdist:OnChanged(); UI.PageOptionsVR.GUI.vegetationdist:OnChanged();