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velocity.toml
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velocity.toml
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# Config version. Do not change this
config-version = "1.0"
# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
bind = "0.0.0.0:25577"
# What should be the MOTD? This gets displayed when the player adds your server to
# their server list. Legacy color codes and JSON are accepted.
motd = "&3A Velocity Server"
# What should we display for the maximum number of players? (Velocity does not support a cap
# on the number of players online.)
show-max-players = 500
# Should we authenticate players with Mojang? By default, this is on.
online-mode = true
# Should we forward IP addresses and other data to backend servers?
# Available options:
# - "none": No forwarding will be done. All players will appear to be connecting from the
# proxy and will have offline-mode UUIDs.
# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this if
# you run servers using Minecraft 1.12 or lower.
# - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's
# native forwarding. Only applicable for Minecraft 1.13 or higher.
player-info-forwarding-mode = "NONE"
# If you are using modern IP forwarding, configure an unique secret here.
forwarding-secret = "FrP42MxySW6Y"
# Announce whether or not your server supports Forge. If you run a modded server, we
# suggest turning this on.
announce-forge = false
[servers]
# Configure your servers here. Each key represents the server's name, and the value
# represents the IP address of the server to connect to.
lobby = "127.0.0.1:30066"
minigames = "127.0.0.1:30068"
factions = "127.0.0.1:30067"
# In what order we should try servers when a player logs in or is kicked from aserver.
try = [
"lobby"
]
[forced-hosts]
# Configure your forced hosts here.
"minigames.example.com" = [
"minigames"
]
"lobby.example.com" = [
"lobby"
]
"factions.example.com" = [
"factions"
]
[advanced]
# How large a Minecraft packet has to be before we compress it. Setting this to zero will
# compress all packets, and setting it to -1 will disable compression entirely.
compression-threshold = 256
# How much compression should be done (from 0-9). The default is -1, which uses the
# default level of 6.
compression-level = -1
# How fast (in milliseconds) are clients allowed to connect after the last connection? By
# default, this is three seconds. Disable this by setting this to 0.
login-ratelimit = 3000
# Specify a custom timeout for connection timeouts here. The default is five seconds.
connection-timeout = 5000
# Specify a read timeout for connections here. The default is 30 seconds.
read-timeout = 30000
# Enables compatibility with HAProxy.
proxy-protocol = false
[query]
# Whether to enable responding to GameSpy 4 query responses or not.
enabled = false
# If query is enabled, on what port should the query protocol listen on?
port = 25577
# This is the map name that is reported to the query services.
map = "Velocity"
# Whether plugins should be shown in query response by default or not
show-plugins = false
[metrics]
# Whether metrics will be reported to bStats (https://bstats.org).
# bStats collects some basic information, like how many people use Velocity and their
# player count. We recommend keeping bStats enabled, but if you're not comfortable with
# this, you can turn this setting off. There is no performance penalty associated with
# having metrics enabled, and data sent to bStats can't identify your server.
enabled = true
# A unique, anonymous ID to identify this proxy with.
id = "b12f2e77-133c-4a5f-b288-d8833be3dc4d"
log-failure = false