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main.py
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main.py
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import copy
import glob
import os
import time
from collections import deque
import gym
import numpy as np
import torch
import torch.nn as nn
import torch.nn.functional as F
import torch.optim as optim
import algo
from arguments import get_args
from envs import make_vec_envs
from model import Policy
from storage import RolloutStorage
from visualize import visdom_plot
from utils import update_linear_schedule, get_vec_normalize
args = get_args()
assert args.algo in ['a2c', 'ppo', 'acktr']
if args.recurrent_policy:
assert args.algo in ['a2c', 'ppo'], \
'Recurrent policy is not implemented for ACKTR'
num_updates = int(args.num_env_steps) // args.num_steps // args.num_processes
torch.manual_seed(args.seed)
torch.cuda.manual_seed_all(args.seed)
if args.cuda and torch.cuda.is_available() and args.cuda_deterministic:
torch.backends.cudnn.benchmark = False
torch.backends.cudnn.deterministic = True
try:
os.makedirs(args.log_dir)
except OSError:
files = glob.glob(os.path.join(args.log_dir, '*.monitor.csv'))
for f in files:
os.remove(f)
eval_log_dir = args.log_dir + "_eval"
try:
os.makedirs(eval_log_dir)
except OSError:
files = glob.glob(os.path.join(eval_log_dir, '*.monitor.csv'))
for f in files:
os.remove(f)
def main():
torch.set_num_threads(1)
device = torch.device("cuda:0" if args.cuda else "cpu")
if args.vis:
from visdom import Visdom
viz = Visdom(port=args.port)
win = None
envs = make_vec_envs(args.env_name, args.seed, args.num_processes,
args.gamma, args.log_dir, args.add_timestep, device, False)
actor_critic = Policy(envs.observation_space.shape, envs.action_space,
base_kwargs={'recurrent': args.recurrent_policy})
actor_critic.to(device)
if args.algo == 'a2c':
agent = algo.A2C_ACKTR(actor_critic, args.value_loss_coef,
args.entropy_coef, lr=args.lr,
eps=args.eps, alpha=args.alpha,
max_grad_norm=args.max_grad_norm)
elif args.algo == 'ppo':
agent = algo.PPO(actor_critic, args.clip_param, args.ppo_epoch, args.num_mini_batch,
args.value_loss_coef, args.entropy_coef, lr=args.lr,
eps=args.eps,
max_grad_norm=args.max_grad_norm)
elif args.algo == 'acktr':
agent = algo.A2C_ACKTR(actor_critic, args.value_loss_coef,
args.entropy_coef, acktr=True)
rollouts = RolloutStorage(args.num_steps, args.num_processes,
envs.observation_space.shape, envs.action_space,
actor_critic.recurrent_hidden_state_size)
obs = envs.reset()
rollouts.obs[0].copy_(obs)
rollouts.to(device)
episode_rewards = deque(maxlen=10)
start = time.time()
for j in range(num_updates):
if args.use_linear_lr_decay:
# decrease learning rate linearly
if args.algo == "acktr":
# use optimizer's learning rate since it's hard-coded in kfac.py
update_linear_schedule(agent.optimizer, j, num_updates, agent.optimizer.lr)
else:
update_linear_schedule(agent.optimizer, j, num_updates, args.lr)
if args.algo == 'ppo' and args.use_linear_lr_decay:
agent.clip_param = args.clip_param * (1 - j / float(num_updates))
for step in range(args.num_steps):
# Sample actions
with torch.no_grad():
value, action, action_log_prob, recurrent_hidden_states = actor_critic.act(
rollouts.obs[step],
rollouts.recurrent_hidden_states[step],
rollouts.masks[step])
# Obser reward and next obs
obs, reward, done, infos = envs.step(action)
for info in infos:
if 'episode' in info.keys():
episode_rewards.append(info['episode']['r'])
# If done then clean the history of observations.
masks = torch.FloatTensor([[0.0] if done_ else [1.0]
for done_ in done])
rollouts.insert(obs, recurrent_hidden_states, action, action_log_prob, value, reward, masks)
with torch.no_grad():
next_value = actor_critic.get_value(rollouts.obs[-1],
rollouts.recurrent_hidden_states[-1],
rollouts.masks[-1]).detach()
rollouts.compute_returns(next_value, args.use_gae, args.gamma, args.tau)
value_loss, action_loss, dist_entropy = agent.update(rollouts)
rollouts.after_update()
# save for every interval-th episode or for the last epoch
if (j % args.save_interval == 0 or j == num_updates - 1) and args.save_dir != "":
save_path = os.path.join(args.save_dir, args.algo)
try:
os.makedirs(save_path)
except OSError:
pass
# A really ugly way to save a model to CPU
save_model = actor_critic
if args.cuda:
save_model = copy.deepcopy(actor_critic).cpu()
save_model = [save_model,
getattr(get_vec_normalize(envs), 'ob_rms', None)]
torch.save(save_model, os.path.join(save_path, args.env_name + ".pt"))
total_num_steps = (j + 1) * args.num_processes * args.num_steps
if j % args.log_interval == 0 and len(episode_rewards) > 1:
end = time.time()
print("Updates {}, num timesteps {}, FPS {} \n Last {} training episodes: mean/median reward {:.1f}/{:.1f}, min/max reward {:.1f}/{:.1f}\n".
format(j, total_num_steps,
int(total_num_steps / (end - start)),
len(episode_rewards),
np.mean(episode_rewards),
np.median(episode_rewards),
np.min(episode_rewards),
np.max(episode_rewards), dist_entropy,
value_loss, action_loss))
if (args.eval_interval is not None
and len(episode_rewards) > 1
and j % args.eval_interval == 0):
eval_envs = make_vec_envs(
args.env_name, args.seed + args.num_processes, args.num_processes,
args.gamma, eval_log_dir, args.add_timestep, device, True)
vec_norm = get_vec_normalize(eval_envs)
if vec_norm is not None:
vec_norm.eval()
vec_norm.ob_rms = get_vec_normalize(envs).ob_rms
eval_episode_rewards = []
obs = eval_envs.reset()
eval_recurrent_hidden_states = torch.zeros(args.num_processes,
actor_critic.recurrent_hidden_state_size, device=device)
eval_masks = torch.zeros(args.num_processes, 1, device=device)
while len(eval_episode_rewards) < 10:
with torch.no_grad():
_, action, _, eval_recurrent_hidden_states = actor_critic.act(
obs, eval_recurrent_hidden_states, eval_masks, deterministic=True)
# Obser reward and next obs
obs, reward, done, infos = eval_envs.step(action)
eval_masks = torch.FloatTensor([[0.0] if done_ else [1.0]
for done_ in done])
for info in infos:
if 'episode' in info.keys():
eval_episode_rewards.append(info['episode']['r'])
eval_envs.close()
print(" Evaluation using {} episodes: mean reward {:.5f}\n".
format(len(eval_episode_rewards),
np.mean(eval_episode_rewards)))
if args.vis and j % args.vis_interval == 0:
try:
# Sometimes monitor doesn't properly flush the outputs
win = visdom_plot(viz, win, args.log_dir, args.env_name,
args.algo, args.num_env_steps)
except IOError:
pass
if __name__ == "__main__":
main()