- Set flag operations to be performed via
watch
prop
- Readme legibility
- Set age of prog script takes affect to 25
- Fix for
ageRange
to be accessed by the notification system
- Players with 20 or less PER will use the equation of
per / 5 - 6, per / 4 - 1
- This equates to more fair progressions for average players
- Additionally, players who are above a League avg of PER are still rewarded with a lower chance of going down, while not diminishing the prog ranges for players who are top-tier, 20+ PER
- Set an OVR limit of 80 to the Prog Script. This is in an effort to incur balanced progressions
- Players that occasionally get calculated to prog over the OVR Limit will have their prog reduced to place them exactly at the limit
getAgeRange
function to assistrunProgs
- Age affected by the Prog Script to 25 and up; Meaning players who are 24 before progs will now be affected, as they turn 25 when progs occur (preseason phase, new season)
- Adjusted the equations for every age groups
Prog Range
. There is now a lowerhigh
for the Prog Range of every group- Additionally, made aging more realistic and hardcoded more restrictions for balance
- Players 25-30 have a max prog of
4
, regardless of their PER - Players 31 - 34 have a max prog of
2
, regardless of their PER - Players 35+ have a max prog of
0
, regardless of their PER - Players that are already above 80+ OVR will not progress at all
- Players 25-30 have a max prog of
- Additionally, made aging more realistic and hardcoded more restrictions for balance
- Refactored the
runProgs
function for readability and future maintenance - Refactored
God Progs
for balance- Set a max OVR of 60
- Set max chance of God Prog to 9%
- Placed a scaling linear function. The worse the player, the higher the chance to God Prog
- God Progs min and max restrictions working as intended; Currently, God Progs will be random between 7 and 12
- God Prog notification to include prior OVR as other prog notifications do
- Create chance for
God Progs
- Create notification for count of god progs
- All players will have a 70% chance of a skill that is going up 5+ to change (between 1-5); Decreases with age
- Re-designed notification system with bolding data keys and line seperation for readability
- +5 Prog Hardcoded Limit on each skill / prog for every player
- Adjusted the original penalty/limit of 26-29 being blocked from everything except 'endurance' and 'oldAgeKeys';
- Players aged 35+now have a random, 1-5% chance to prog a physical skill trait [speed, strength, jump etc]
- Collecting current season from within BBGM now, no manual edits required
- Restriction/limit of 30+ y/o players from progression a physical skill trait
- Notifications for the BBGM News Feed
- Provides data for users and debugging on the prog range and PER collected for the player
- Wrapped script into a function
- Rookie players are no longer affected