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inverse_warp.py
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inverse_warp.py
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import torch
import torch.nn.functional as F
class Intrinsics:
def __init__(self, width, height, fu, fv, cu=0, cv=0):
self.height, self.width = height, width
self.fu, self.fv = fu, fv # fu, fv: focal length along the horizontal and vertical axes
# cu, cv: optical center along the horizontal and vertical axes
self.cu = cu if cu > 0 else (width - 1) / 2.0
self.cv = cv if cv > 0 else (height - 1) / 2.0
# U, V represent the homogeneous horizontal and vertical coordinates in the pixel space
self.U = torch.arange(start=0, end=width).expand(height, width).float()
self.V = torch.arange(start=0, end=height).expand(width,
height).t().float()
# X_cam, Y_cam represent the homogeneous x, y coordinates (assuming depth z=1) in the camera coordinate system
self.X_cam = (self.U - self.cu) / self.fu
self.Y_cam = (self.V - self.cv) / self.fv
self.is_cuda = False
def cuda(self):
self.X_cam.data = self.X_cam.data.cuda()
self.Y_cam.data = self.Y_cam.data.cuda()
self.is_cuda = True
return self
def scale(self, height, width):
# return a new set of corresponding intrinsic parameters for the scaled image
ratio_u = float(width) / self.width
ratio_v = float(height) / self.height
fu = ratio_u * self.fu
fv = ratio_v * self.fv
cu = ratio_u * self.cu
cv = ratio_v * self.cv
new_intrinsics = Intrinsics(width, height, fu, fv, cu, cv)
if self.is_cuda:
new_intrinsics.cuda()
return new_intrinsics
def __print__(self):
print('size=({},{})\nfocal length=({},{})\noptical center=({},{})'.
format(self.height, self.width, self.fv, self.fu, self.cv,
self.cu))
def image_to_pointcloud(depth, intrinsics):
assert depth.dim() == 4
assert depth.size(1) == 1
X = depth * intrinsics.X_cam
Y = depth * intrinsics.Y_cam
return torch.cat((X, Y, depth), dim=1)
def pointcloud_to_image(pointcloud, intrinsics):
assert pointcloud.dim() == 4
batch_size = pointcloud.size(0)
X = pointcloud[:, 0, :, :] #.view(batch_size, -1)
Y = pointcloud[:, 1, :, :] #.view(batch_size, -1)
Z = pointcloud[:, 2, :, :].clamp(min=1e-3) #.view(batch_size, -1)
# compute pixel coordinates
U_proj = intrinsics.fu * X / Z + intrinsics.cu # horizontal pixel coordinate
V_proj = intrinsics.fv * Y / Z + intrinsics.cv # vertical pixel coordinate
# normalization to [-1, 1], required by torch.nn.functional.grid_sample
U_proj_normalized = (2 * U_proj / (intrinsics.width - 1) - 1).view(
batch_size, -1)
V_proj_normalized = (2 * V_proj / (intrinsics.height - 1) - 1).view(
batch_size, -1)
# This was important since PyTorch didn't do as it claimed for points out of boundary
# See https://github.com/ClementPinard/SfmLearner-Pytorch/blob/master/inverse_warp.py
# Might not be necessary any more
U_proj_mask = ((U_proj_normalized > 1) + (U_proj_normalized < -1)).detach()
U_proj_normalized[U_proj_mask] = 2
V_proj_mask = ((V_proj_normalized > 1) + (V_proj_normalized < -1)).detach()
V_proj_normalized[V_proj_mask] = 2
pixel_coords = torch.stack([U_proj_normalized, V_proj_normalized],
dim=2) # [B, H*W, 2]
return pixel_coords.view(batch_size, intrinsics.height, intrinsics.width,
2)
def batch_multiply(batch_scalar, batch_matrix):
# input: batch_scalar of size b, batch_matrix of size b * 3 * 3
# output: batch_matrix of size b * 3 * 3
batch_size = batch_scalar.size(0)
output = batch_matrix.clone()
for i in range(batch_size):
output[i] = batch_scalar[i] * batch_matrix[i]
return output
def transform_curr_to_near(pointcloud_curr, r_mat, t_vec, intrinsics):
# translation and rotmat represent the transformation from tgt pose to src pose
batch_size = pointcloud_curr.size(0)
XYZ_ = torch.bmm(r_mat, pointcloud_curr.view(batch_size, 3, -1))
X = (XYZ_[:, 0, :] + t_vec[:, 0].unsqueeze(1)).view(
-1, 1, intrinsics.height, intrinsics.width)
Y = (XYZ_[:, 1, :] + t_vec[:, 1].unsqueeze(1)).view(
-1, 1, intrinsics.height, intrinsics.width)
Z = (XYZ_[:, 2, :] + t_vec[:, 2].unsqueeze(1)).view(
-1, 1, intrinsics.height, intrinsics.width)
pointcloud_near = torch.cat((X, Y, Z), dim=1)
return pointcloud_near
def homography_from(rgb_near, depth_curr, r_mat, t_vec, intrinsics):
# inverse warp the RGB image from the nearby frame to the current frame
# to ensure dimension consistency
r_mat = r_mat.view(-1, 3, 3)
t_vec = t_vec.view(-1, 3)
# compute source pixel coordinate
pointcloud_curr = image_to_pointcloud(depth_curr, intrinsics)
pointcloud_near = transform_curr_to_near(pointcloud_curr, r_mat, t_vec,
intrinsics)
pixel_coords_near = pointcloud_to_image(pointcloud_near, intrinsics)
# the warping
warped = F.grid_sample(rgb_near, pixel_coords_near)
return warped