The NetHack Learning Environment (NLE) is a Reinforcement Learning environment presented at NeurIPS 2020. NLE is based on NetHack 3.6.6 and designed to provide a standard RL interface to the game, and comes with tasks that function as a first step to evaluate agents on this new environment.
NetHack is one of the oldest and arguably most impactful videogames in history, as well as being one of the hardest roguelikes currently being played by humans. It is procedurally generated, rich in entities and dynamics, and overall an extremely challenging environment for current state-of-the-art RL agents, while being much cheaper to run compared to other challenging testbeds. Through NLE, we wish to establish NetHack as one of the next challenges for research in decision making and machine learning.
You can read more about NLE in the NeurIPS 2020 paper, and about NetHack in its original README, at nethack.org, and on the NetHack wiki.
- Zhang et al. BeBold: Exploration Beyond the Boundary of Explored Regions (Berkley, FAIR, Dec 2020)
- Küttler et al. The NetHack Learning Environment (FAIR, Oxford, NYU, UCL, NeurIPS 2020)
Open a pull request to add papers
Starting with NLE environments is extremely simple, provided one is familiar with other gym / RL environments.
NLE requires python>=3.5
, cmake>=3.14
to be installed and available both when building the
package, and at runtime.
On MacOS, one can use Homebrew
as follows:
$ brew install cmake
On a plain Ubuntu 18.04 distribution, cmake
and other dependencies
can be installed by doing:
# Python and most build deps
$ sudo apt-get install -y build-essential autoconf libtool pkg-config \
python3-dev python3-pip python3-numpy git flex bison libbz2-dev
# recent cmake version
$ wget -O - https://apt.kitware.com/keys/kitware-archive-latest.asc 2>/dev/null | sudo apt-key add -
$ sudo apt-add-repository 'deb https://apt.kitware.com/ubuntu/ bionic main'
$ sudo apt-get update && apt-get --allow-unauthenticated install -y \
cmake \
kitware-archive-keyring
Afterwards it's a matter of setting up your environment. We advise using a conda environment for this:
$ conda create -n nle python=3.8
$ conda activate nle
$ pip install nle
NOTE: If you want to extend / develop NLE, please install the package as follows:
$ git clone https://github.com/facebookresearch/nle --recursive
$ pip install -e ".[dev]"
$ pre-commit install
We have provided some docker images. Please see the relevant README.
After installation, one can try out any of the provided tasks as follows:
>>> import gym
>>> import nle
>>> env = gym.make("NetHackScore-v0")
>>> env.reset() # each reset generates a new dungeon
>>> env.step(1) # move agent '@' north
>>> env.render()
NLE also comes with a few scripts that allow to get some environment rollouts, and play with the action space:
# Play NetHackStaircase-v0 as a human
$ python -m nle.scripts.play
# Use a random agent
$ python -m nle.scripts.play --mode random
# Play the full game using directly the NetHack internal interface
# (Useful for debugging outside of the gym environment)
$ python -m nle.scripts.play --env NetHackScore-v0 # works with random agent too
# See all the options
$ python -m nle.scripts.play --help
Note that nle.scripts.play
can also be run with nle-play
, if the package
has been properly installed.
Additionally, a TorchBeast
agent is bundled in nle.agent
together with a simple model to provide a
starting point for experiments:
$ pip install "nle[agent]"
$ python -m nle.agent.agent --num_actors 80 --batch_size 32 --unroll_length 80 --learning_rate 0.0001 --entropy_cost 0.0001 --use_lstm --total_steps 1000000000
Plot the mean return over the last 100 episodes:
$ python -m nle.scripts.plot
averaged episode return
140 +---------------------------------------------------------------------+
| + + ++-+ ++++++++++++++++++++++++|
| : : ++++++++||||||||||||||||||||||||
120 |-+...........:.............:...+-+.++++|||||||||||||||||||||||||||||||
| : +++++++++++++++||||||||||AAAAAAAAAAAAAAAAAAAAAA|
| +++++++++++++||||||||||||||AAAAAAAAAAAA|||||||||||||||||||
100 |-+......+++++|+|||||||||||||||||||||||AA||||||||||||||||||||||||||||||
| +++|||||||||||||||AAAAAAAAAAAAAA|||||||||||+++++++++++++++++++|
| ++++|||||AAAAAAAAAAAAAA||||||||||||++++++++++++++-+: |
80 |-++++|||||AAAAAA|||||||||||||||||||||+++++-+...........:...........+-|
| ++|||||AAA|||||||||||||||++++++++++++-+ : : |
60 |++||AAAAA|||||+++++++++++++-+............:.............:...........+-|
|++|AA||||++++++-|-+ : : : |
|+|AA|||+++-+ : : : : |
40 |+|A+++++-+...:.............:.............:.............:...........+-|
|+AA+-+ : : : : |
|AA-+ : : : : |
20 |AA-+.........:.............:.............:.............:...........+-|
|++-+ : : : : |
|+-+ : : : : |
0 |-+...........:.............:.............:.............:...........+-|
|+ : : : : |
|+ + + + + |
-20 +---------------------------------------------------------------------+
0 2e+08 4e+08 6e+08 8e+08 1e+09
steps
We welcome contributions to NLE. If you are interested in contributing please see this document
NLE is direct fork of NetHack and
therefore contains code that operates on many different levels of abstraction.
This ranges from low-level game logic, to the higher-level administration of
repeated nethack games, and finally to binding of these games to Python gym
environment.
If you want to learn more about the architecture of nle
and how it works
under the hood, checkout the architecture document.
This may be a useful starting point for anyone looking to contribute to the
lower level elements of NLE.
- gym_nethack
- rogueinabox
- rogue-gym
- MiniGrid
- CoinRun
- MineRL
- Project Malmo
- OpenAI Procgen Benchmark
- Obstacle Tower
Facebook AI Research’s Tim & Heinrich on democratizing reinforcement learning research
If you use NLE in any of your work, please cite:
@inproceedings{kuettler2020nethack,
author = {Heinrich K{\"{u}}ttler and
Nantas Nardelli and
Alexander H. Miller and
Roberta Raileanu and
Marco Selvatici and
Edward Grefenstette and
Tim Rockt{\"{a}}schel},
title = {{The NetHack Learning Environment}},
booktitle = {Proceedings of the Conference on Neural Information Processing Systems (NeurIPS)},
year = {2020},
}