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Reduce scheduler serialization overhead #14249
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In the process of switching to MessageChannel, it seems the postMessage call was modified to pass `"*"` (originally the target origin value from `window.postMessage`). This actually ends up triggering serialization, whereas passing `undefined` bypasses. To save some investigation, passing a Number like `0` still incurs serialization overhead - `undefined` has special behavior.
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what about passing zero arguments? |
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What about I'll go ahead and merge, though. Thanks Jason! |
I admit I hadn't had time to check |
I didn’t think IsEmpty would return true for undefined; was this observably faster? |
@developit For the formality, mind asking to be added to our CLA? |
Yup, working on it! @sophiebits yes - consistently 5x faster. I'll set up a proper benchmark. |
:o |
Update on the CLA - I was told to just sign as an individual, which I've just done. |
In the process of switching to MessageChannel, it seems the postMessage call was modified to pass `"*"` (originally the target origin value from `window.postMessage`). This actually ends up triggering serialization, whereas passing `undefined` bypasses. To save some investigation, passing a Number like `0` still incurs serialization overhead - `undefined` has special behavior.
In the process of switching to MessageChannel, it seems the postMessage call was modified to pass `"*"` (originally the target origin value from `window.postMessage`). This actually ends up triggering serialization, whereas passing `undefined` bypasses. To save some investigation, passing a Number like `0` still incurs serialization overhead - `undefined` has special behavior.
In the process of switching to
MessageChannel
, it seems the postMessage call was modified to pass"*"
(originally the target origin value fromwindow.postMessage
). This actually ends up triggering serialization, whereas passingundefined
bypasses.To save some investigation, passing a Number like
0
still incurs serialization overhead -undefined
has special behavior.