-
Notifications
You must be signed in to change notification settings - Fork 47k
/
ReactFiberWorkLoop.js
3258 lines (2955 loc) · 110 KB
/
ReactFiberWorkLoop.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
*/
import type {Fiber} from './ReactFiber';
import type {FiberRoot} from './ReactFiberRoot';
import type {ExpirationTime} from './ReactFiberExpirationTime';
import type {ReactPriorityLevel} from './SchedulerWithReactIntegration';
import type {Interaction} from 'scheduler/src/Tracing';
import type {SuspenseConfig} from './ReactFiberSuspenseConfig';
import type {SuspenseState} from './ReactFiberSuspenseComponent';
import type {Effect as HookEffect} from './ReactFiberHooks';
import {
warnAboutDeprecatedLifecycles,
deferPassiveEffectCleanupDuringUnmount,
runAllPassiveEffectDestroysBeforeCreates,
enableUserTimingAPI,
enableSuspenseServerRenderer,
replayFailedUnitOfWorkWithInvokeGuardedCallback,
enableProfilerTimer,
enableProfilerCommitHooks,
enableSchedulerTracing,
warnAboutUnmockedScheduler,
flushSuspenseFallbacksInTests,
disableSchedulerTimeoutBasedOnReactExpirationTime,
} from 'shared/ReactFeatureFlags';
import ReactSharedInternals from 'shared/ReactSharedInternals';
import invariant from 'shared/invariant';
import {
scheduleCallback,
cancelCallback,
getCurrentPriorityLevel,
runWithPriority,
shouldYield,
requestPaint,
now,
NoPriority,
ImmediatePriority,
UserBlockingPriority,
NormalPriority,
LowPriority,
IdlePriority,
flushSyncCallbackQueue,
scheduleSyncCallback,
} from './SchedulerWithReactIntegration';
// The scheduler is imported here *only* to detect whether it's been mocked
import * as Scheduler from 'scheduler';
import {__interactionsRef, __subscriberRef} from 'scheduler/tracing';
import {
prepareForCommit,
resetAfterCommit,
scheduleTimeout,
cancelTimeout,
noTimeout,
warnsIfNotActing,
} from './ReactFiberHostConfig';
import {createWorkInProgress, assignFiberPropertiesInDEV} from './ReactFiber';
import {
isRootSuspendedAtTime,
markRootSuspendedAtTime,
markRootFinishedAtTime,
markRootUpdatedAtTime,
markRootExpiredAtTime,
} from './ReactFiberRoot';
import {
NoMode,
StrictMode,
ProfileMode,
BlockingMode,
ConcurrentMode,
} from './ReactTypeOfMode';
import {
HostRoot,
ClassComponent,
SuspenseComponent,
SuspenseListComponent,
FunctionComponent,
ForwardRef,
MemoComponent,
SimpleMemoComponent,
Block,
} from 'shared/ReactWorkTags';
import {LegacyRoot} from 'shared/ReactRootTags';
import {
NoEffect,
PerformedWork,
Placement,
Update,
PlacementAndUpdate,
Deletion,
Ref,
ContentReset,
Snapshot,
Callback,
Passive,
Incomplete,
HostEffectMask,
Hydrating,
HydratingAndUpdate,
} from 'shared/ReactSideEffectTags';
import {
NoWork,
Sync,
Never,
msToExpirationTime,
expirationTimeToMs,
computeInteractiveExpiration,
computeAsyncExpiration,
computeSuspenseExpiration,
inferPriorityFromExpirationTime,
LOW_PRIORITY_EXPIRATION,
Batched,
Idle,
} from './ReactFiberExpirationTime';
import {beginWork as originalBeginWork} from './ReactFiberBeginWork';
import {completeWork} from './ReactFiberCompleteWork';
import {unwindWork, unwindInterruptedWork} from './ReactFiberUnwindWork';
import {
throwException,
createRootErrorUpdate,
createClassErrorUpdate,
} from './ReactFiberThrow';
import {
commitBeforeMutationLifeCycles as commitBeforeMutationEffectOnFiber,
commitLifeCycles as commitLayoutEffectOnFiber,
commitPassiveHookEffects,
commitPlacement,
commitWork,
commitDeletion,
commitDetachRef,
commitAttachRef,
commitPassiveEffectDurations,
commitResetTextContent,
} from './ReactFiberCommitWork';
import {enqueueUpdate} from './ReactUpdateQueue';
import {resetContextDependencies} from './ReactFiberNewContext';
import {resetHooksAfterThrow, ContextOnlyDispatcher} from './ReactFiberHooks';
import {createCapturedValue} from './ReactCapturedValue';
import {
recordCommitTime,
recordPassiveEffectDuration,
startPassiveEffectTimer,
startProfilerTimer,
stopProfilerTimerIfRunningAndRecordDelta,
} from './ReactProfilerTimer';
// DEV stuff
import getComponentName from 'shared/getComponentName';
import ReactStrictModeWarnings from './ReactStrictModeWarnings';
import {
isRendering as ReactCurrentDebugFiberIsRenderingInDEV,
resetCurrentFiber as resetCurrentDebugFiberInDEV,
setCurrentFiber as setCurrentDebugFiberInDEV,
getStackByFiberInDevAndProd,
} from './ReactCurrentFiber';
import {
recordEffect,
recordScheduleUpdate,
startWorkTimer,
stopWorkTimer,
stopFailedWorkTimer,
startWorkLoopTimer,
stopWorkLoopTimer,
startCommitTimer,
stopCommitTimer,
startCommitSnapshotEffectsTimer,
stopCommitSnapshotEffectsTimer,
startCommitHostEffectsTimer,
stopCommitHostEffectsTimer,
startCommitLifeCyclesTimer,
stopCommitLifeCyclesTimer,
} from './ReactDebugFiberPerf';
import {
invokeGuardedCallback,
hasCaughtError,
clearCaughtError,
} from 'shared/ReactErrorUtils';
import {onCommitRoot} from './ReactFiberDevToolsHook';
const ceil = Math.ceil;
const {
ReactCurrentDispatcher,
ReactCurrentOwner,
IsSomeRendererActing,
} = ReactSharedInternals;
type ExecutionContext = number;
const NoContext = /* */ 0b000000;
const BatchedContext = /* */ 0b000001;
const EventContext = /* */ 0b000010;
const DiscreteEventContext = /* */ 0b000100;
const LegacyUnbatchedContext = /* */ 0b001000;
const RenderContext = /* */ 0b010000;
const CommitContext = /* */ 0b100000;
type RootExitStatus = 0 | 1 | 2 | 3 | 4 | 5;
const RootIncomplete = 0;
const RootFatalErrored = 1;
const RootErrored = 2;
const RootSuspended = 3;
const RootSuspendedWithDelay = 4;
const RootCompleted = 5;
export type Thenable = {
then(resolve: () => mixed, reject?: () => mixed): Thenable | void,
// Special flag to opt out of tracing interactions across a Suspense boundary.
__reactDoNotTraceInteractions?: boolean,
...
};
// Describes where we are in the React execution stack
let executionContext: ExecutionContext = NoContext;
// The root we're working on
let workInProgressRoot: FiberRoot | null = null;
// The fiber we're working on
let workInProgress: Fiber | null = null;
// The expiration time we're rendering
let renderExpirationTime: ExpirationTime = NoWork;
// Whether to root completed, errored, suspended, etc.
let workInProgressRootExitStatus: RootExitStatus = RootIncomplete;
// A fatal error, if one is thrown
let workInProgressRootFatalError: mixed = null;
// Most recent event time among processed updates during this render.
// This is conceptually a time stamp but expressed in terms of an ExpirationTime
// because we deal mostly with expiration times in the hot path, so this avoids
// the conversion happening in the hot path.
let workInProgressRootLatestProcessedExpirationTime: ExpirationTime = Sync;
let workInProgressRootLatestSuspenseTimeout: ExpirationTime = Sync;
let workInProgressRootCanSuspendUsingConfig: null | SuspenseConfig = null;
// The work left over by components that were visited during this render. Only
// includes unprocessed updates, not work in bailed out children.
let workInProgressRootNextUnprocessedUpdateTime: ExpirationTime = NoWork;
// If we're pinged while rendering we don't always restart immediately.
// This flag determines if it might be worthwhile to restart if an opportunity
// happens latere.
let workInProgressRootHasPendingPing: boolean = false;
// The most recent time we committed a fallback. This lets us ensure a train
// model where we don't commit new loading states in too quick succession.
let globalMostRecentFallbackTime: number = 0;
const FALLBACK_THROTTLE_MS: number = 500;
let nextEffect: Fiber | null = null;
let hasUncaughtError = false;
let firstUncaughtError = null;
let legacyErrorBoundariesThatAlreadyFailed: Set<mixed> | null = null;
let rootDoesHavePassiveEffects: boolean = false;
let rootWithPendingPassiveEffects: FiberRoot | null = null;
let pendingPassiveEffectsRenderPriority: ReactPriorityLevel = NoPriority;
let pendingPassiveEffectsExpirationTime: ExpirationTime = NoWork;
let pendingPassiveHookEffectsMount: Array<HookEffect | Fiber> = [];
let pendingPassiveHookEffectsUnmount: Array<HookEffect | Fiber> = [];
let pendingPassiveProfilerEffects: Array<Fiber> = [];
let rootsWithPendingDiscreteUpdates: Map<
FiberRoot,
ExpirationTime,
> | null = null;
// Use these to prevent an infinite loop of nested updates
const NESTED_UPDATE_LIMIT = 50;
let nestedUpdateCount: number = 0;
let rootWithNestedUpdates: FiberRoot | null = null;
const NESTED_PASSIVE_UPDATE_LIMIT = 50;
let nestedPassiveUpdateCount: number = 0;
let interruptedBy: Fiber | null = null;
// Marks the need to reschedule pending interactions at these expiration times
// during the commit phase. This enables them to be traced across components
// that spawn new work during render. E.g. hidden boundaries, suspended SSR
// hydration or SuspenseList.
let spawnedWorkDuringRender: null | Array<ExpirationTime> = null;
// Expiration times are computed by adding to the current time (the start
// time). However, if two updates are scheduled within the same event, we
// should treat their start times as simultaneous, even if the actual clock
// time has advanced between the first and second call.
// In other words, because expiration times determine how updates are batched,
// we want all updates of like priority that occur within the same event to
// receive the same expiration time. Otherwise we get tearing.
let currentEventTime: ExpirationTime = NoWork;
// Dev only flag that tracks if passive effects are currently being flushed.
// We warn about state updates for unmounted components differently in this case.
let isFlushingPassiveEffects = false;
export function getWorkInProgressRoot(): FiberRoot | null {
return workInProgressRoot;
}
export function requestCurrentTimeForUpdate() {
if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {
// We're inside React, so it's fine to read the actual time.
return msToExpirationTime(now());
}
// We're not inside React, so we may be in the middle of a browser event.
if (currentEventTime !== NoWork) {
// Use the same start time for all updates until we enter React again.
return currentEventTime;
}
// This is the first update since React yielded. Compute a new start time.
currentEventTime = msToExpirationTime(now());
return currentEventTime;
}
export function getCurrentTime() {
return msToExpirationTime(now());
}
export function computeExpirationForFiber(
currentTime: ExpirationTime,
fiber: Fiber,
suspenseConfig: null | SuspenseConfig,
): ExpirationTime {
const mode = fiber.mode;
if ((mode & BlockingMode) === NoMode) {
return Sync;
}
const priorityLevel = getCurrentPriorityLevel();
if ((mode & ConcurrentMode) === NoMode) {
return priorityLevel === ImmediatePriority ? Sync : Batched;
}
if ((executionContext & RenderContext) !== NoContext) {
// Use whatever time we're already rendering
// TODO: Should there be a way to opt out, like with `runWithPriority`?
return renderExpirationTime;
}
let expirationTime;
if (suspenseConfig !== null) {
// Compute an expiration time based on the Suspense timeout.
expirationTime = computeSuspenseExpiration(
currentTime,
suspenseConfig.timeoutMs | 0 || LOW_PRIORITY_EXPIRATION,
);
} else {
// Compute an expiration time based on the Scheduler priority.
switch (priorityLevel) {
case ImmediatePriority:
expirationTime = Sync;
break;
case UserBlockingPriority:
// TODO: Rename this to computeUserBlockingExpiration
expirationTime = computeInteractiveExpiration(currentTime);
break;
case NormalPriority:
case LowPriority: // TODO: Handle LowPriority
// TODO: Rename this to... something better.
expirationTime = computeAsyncExpiration(currentTime);
break;
case IdlePriority:
expirationTime = Idle;
break;
default:
invariant(false, 'Expected a valid priority level');
}
}
// If we're in the middle of rendering a tree, do not update at the same
// expiration time that is already rendering.
// TODO: We shouldn't have to do this if the update is on a different root.
// Refactor computeExpirationForFiber + scheduleUpdate so we have access to
// the root when we check for this condition.
if (workInProgressRoot !== null && expirationTime === renderExpirationTime) {
// This is a trick to move this update into a separate batch
expirationTime -= 1;
}
return expirationTime;
}
export function scheduleUpdateOnFiber(
fiber: Fiber,
expirationTime: ExpirationTime,
) {
checkForNestedUpdates();
warnAboutRenderPhaseUpdatesInDEV(fiber);
const root = markUpdateTimeFromFiberToRoot(fiber, expirationTime);
if (root === null) {
warnAboutUpdateOnUnmountedFiberInDEV(fiber);
return;
}
checkForInterruption(fiber, expirationTime);
recordScheduleUpdate();
// TODO: computeExpirationForFiber also reads the priority. Pass the
// priority as an argument to that function and this one.
const priorityLevel = getCurrentPriorityLevel();
if (expirationTime === Sync) {
if (
// Check if we're inside unbatchedUpdates
(executionContext & LegacyUnbatchedContext) !== NoContext &&
// Check if we're not already rendering
(executionContext & (RenderContext | CommitContext)) === NoContext
) {
// Register pending interactions on the root to avoid losing traced interaction data.
schedulePendingInteractions(root, expirationTime);
// This is a legacy edge case. The initial mount of a ReactDOM.render-ed
// root inside of batchedUpdates should be synchronous, but layout updates
// should be deferred until the end of the batch.
performSyncWorkOnRoot(root);
} else {
ensureRootIsScheduled(root);
schedulePendingInteractions(root, expirationTime);
if (executionContext === NoContext) {
// Flush the synchronous work now, unless we're already working or inside
// a batch. This is intentionally inside scheduleUpdateOnFiber instead of
// scheduleCallbackForFiber to preserve the ability to schedule a callback
// without immediately flushing it. We only do this for user-initiated
// updates, to preserve historical behavior of legacy mode.
flushSyncCallbackQueue();
}
}
} else {
ensureRootIsScheduled(root);
schedulePendingInteractions(root, expirationTime);
}
if (
(executionContext & DiscreteEventContext) !== NoContext &&
// Only updates at user-blocking priority or greater are considered
// discrete, even inside a discrete event.
(priorityLevel === UserBlockingPriority ||
priorityLevel === ImmediatePriority)
) {
// This is the result of a discrete event. Track the lowest priority
// discrete update per root so we can flush them early, if needed.
if (rootsWithPendingDiscreteUpdates === null) {
rootsWithPendingDiscreteUpdates = new Map([[root, expirationTime]]);
} else {
const lastDiscreteTime = rootsWithPendingDiscreteUpdates.get(root);
if (lastDiscreteTime === undefined || lastDiscreteTime > expirationTime) {
rootsWithPendingDiscreteUpdates.set(root, expirationTime);
}
}
}
}
// This is split into a separate function so we can mark a fiber with pending
// work without treating it as a typical update that originates from an event;
// e.g. retrying a Suspense boundary isn't an update, but it does schedule work
// on a fiber.
function markUpdateTimeFromFiberToRoot(fiber, expirationTime) {
// Update the source fiber's expiration time
if (fiber.expirationTime < expirationTime) {
fiber.expirationTime = expirationTime;
}
let alternate = fiber.alternate;
if (alternate !== null && alternate.expirationTime < expirationTime) {
alternate.expirationTime = expirationTime;
}
// Walk the parent path to the root and update the child expiration time.
let node = fiber.return;
let root = null;
if (node === null && fiber.tag === HostRoot) {
root = fiber.stateNode;
} else {
while (node !== null) {
alternate = node.alternate;
if (node.childExpirationTime < expirationTime) {
node.childExpirationTime = expirationTime;
if (
alternate !== null &&
alternate.childExpirationTime < expirationTime
) {
alternate.childExpirationTime = expirationTime;
}
} else if (
alternate !== null &&
alternate.childExpirationTime < expirationTime
) {
alternate.childExpirationTime = expirationTime;
}
if (node.return === null && node.tag === HostRoot) {
root = node.stateNode;
break;
}
node = node.return;
}
}
if (root !== null) {
if (workInProgressRoot === root) {
// Received an update to a tree that's in the middle of rendering. Mark
// that's unprocessed work on this root.
markUnprocessedUpdateTime(expirationTime);
if (workInProgressRootExitStatus === RootSuspendedWithDelay) {
// The root already suspended with a delay, which means this render
// definitely won't finish. Since we have a new update, let's mark it as
// suspended now, right before marking the incoming update. This has the
// effect of interrupting the current render and switching to the update.
// TODO: This happens to work when receiving an update during the render
// phase, because of the trick inside computeExpirationForFiber to
// subtract 1 from `renderExpirationTime` to move it into a
// separate bucket. But we should probably model it with an exception,
// using the same mechanism we use to force hydration of a subtree.
// TODO: This does not account for low pri updates that were already
// scheduled before the root started rendering. Need to track the next
// pending expiration time (perhaps by backtracking the return path) and
// then trigger a restart in the `renderDidSuspendDelayIfPossible` path.
markRootSuspendedAtTime(root, renderExpirationTime);
}
}
// Mark that the root has a pending update.
markRootUpdatedAtTime(root, expirationTime);
}
return root;
}
function getNextRootExpirationTimeToWorkOn(root: FiberRoot): ExpirationTime {
// Determines the next expiration time that the root should render, taking
// into account levels that may be suspended, or levels that may have
// received a ping.
const lastExpiredTime = root.lastExpiredTime;
if (lastExpiredTime !== NoWork) {
return lastExpiredTime;
}
// "Pending" refers to any update that hasn't committed yet, including if it
// suspended. The "suspended" range is therefore a subset.
const firstPendingTime = root.firstPendingTime;
if (!isRootSuspendedAtTime(root, firstPendingTime)) {
// The highest priority pending time is not suspended. Let's work on that.
return firstPendingTime;
}
// If the first pending time is suspended, check if there's a lower priority
// pending level that we know about. Or check if we received a ping. Work
// on whichever is higher priority.
const lastPingedTime = root.lastPingedTime;
const nextKnownPendingLevel = root.nextKnownPendingLevel;
const nextLevel =
lastPingedTime > nextKnownPendingLevel
? lastPingedTime
: nextKnownPendingLevel;
if (nextLevel <= Idle && firstPendingTime !== nextLevel) {
// Don't work on Idle/Never priority unless everything else is committed.
return NoWork;
}
return nextLevel;
}
// Use this function to schedule a task for a root. There's only one task per
// root; if a task was already scheduled, we'll check to make sure the
// expiration time of the existing task is the same as the expiration time of
// the next level that the root has work on. This function is called on every
// update, and right before exiting a task.
function ensureRootIsScheduled(root: FiberRoot) {
const lastExpiredTime = root.lastExpiredTime;
if (lastExpiredTime !== NoWork) {
// Special case: Expired work should flush synchronously.
root.callbackExpirationTime = Sync;
root.callbackPriority = ImmediatePriority;
root.callbackNode = scheduleSyncCallback(
performSyncWorkOnRoot.bind(null, root),
);
return;
}
const expirationTime = getNextRootExpirationTimeToWorkOn(root);
const existingCallbackNode = root.callbackNode;
if (expirationTime === NoWork) {
// There's nothing to work on.
if (existingCallbackNode !== null) {
root.callbackNode = null;
root.callbackExpirationTime = NoWork;
root.callbackPriority = NoPriority;
}
return;
}
// TODO: If this is an update, we already read the current time. Pass the
// time as an argument.
const currentTime = requestCurrentTimeForUpdate();
const priorityLevel = inferPriorityFromExpirationTime(
currentTime,
expirationTime,
);
// If there's an existing render task, confirm it has the correct priority and
// expiration time. Otherwise, we'll cancel it and schedule a new one.
if (existingCallbackNode !== null) {
const existingCallbackPriority = root.callbackPriority;
const existingCallbackExpirationTime = root.callbackExpirationTime;
if (
// Callback must have the exact same expiration time.
existingCallbackExpirationTime === expirationTime &&
// Callback must have greater or equal priority.
existingCallbackPriority >= priorityLevel
) {
// Existing callback is sufficient.
return;
}
// Need to schedule a new task.
// TODO: Instead of scheduling a new task, we should be able to change the
// priority of the existing one.
cancelCallback(existingCallbackNode);
}
root.callbackExpirationTime = expirationTime;
root.callbackPriority = priorityLevel;
let callbackNode;
if (expirationTime === Sync) {
// Sync React callbacks are scheduled on a special internal queue
callbackNode = scheduleSyncCallback(performSyncWorkOnRoot.bind(null, root));
} else if (disableSchedulerTimeoutBasedOnReactExpirationTime) {
callbackNode = scheduleCallback(
priorityLevel,
performConcurrentWorkOnRoot.bind(null, root),
);
} else {
callbackNode = scheduleCallback(
priorityLevel,
performConcurrentWorkOnRoot.bind(null, root),
// Compute a task timeout based on the expiration time. This also affects
// ordering because tasks are processed in timeout order.
{timeout: expirationTimeToMs(expirationTime) - now()},
);
}
root.callbackNode = callbackNode;
}
// This is the entry point for every concurrent task, i.e. anything that
// goes through Scheduler.
function performConcurrentWorkOnRoot(root, didTimeout) {
// Since we know we're in a React event, we can clear the current
// event time. The next update will compute a new event time.
currentEventTime = NoWork;
// Check if the render expired.
if (didTimeout) {
// The render task took too long to complete. Mark the current time as
// expired to synchronously render all expired work in a single batch.
const currentTime = requestCurrentTimeForUpdate();
markRootExpiredAtTime(root, currentTime);
// This will schedule a synchronous callback.
ensureRootIsScheduled(root);
return null;
}
// Determine the next expiration time to work on, using the fields stored
// on the root.
let expirationTime = getNextRootExpirationTimeToWorkOn(root);
if (expirationTime === NoWork) {
return null;
}
const originalCallbackNode = root.callbackNode;
invariant(
(executionContext & (RenderContext | CommitContext)) === NoContext,
'Should not already be working.',
);
flushPassiveEffects();
let exitStatus = renderRootConcurrent(root, expirationTime);
if (exitStatus !== RootIncomplete) {
if (exitStatus === RootErrored) {
// If something threw an error, try rendering one more time. We'll
// render synchronously to block concurrent data mutations, and we'll
// render at Idle (or lower) so that all pending updates are included.
// If it still fails after the second attempt, we'll give up and commit
// the resulting tree.
expirationTime = expirationTime > Idle ? Idle : expirationTime;
exitStatus = renderRootSync(root, expirationTime);
}
if (exitStatus === RootFatalErrored) {
const fatalError = workInProgressRootFatalError;
prepareFreshStack(root, expirationTime);
markRootSuspendedAtTime(root, expirationTime);
ensureRootIsScheduled(root);
throw fatalError;
}
// We now have a consistent tree. The next step is either to commit it,
// or, if something suspended, wait to commit it after a timeout.
const finishedWork: Fiber = ((root.finishedWork =
root.current.alternate): any);
root.finishedExpirationTime = expirationTime;
finishConcurrentRender(root, finishedWork, exitStatus, expirationTime);
}
ensureRootIsScheduled(root);
if (root.callbackNode === originalCallbackNode) {
// The task node scheduled for this root is the same one that's
// currently executed. Need to return a continuation.
return performConcurrentWorkOnRoot.bind(null, root);
}
return null;
}
function finishConcurrentRender(
root,
finishedWork,
exitStatus,
expirationTime,
) {
switch (exitStatus) {
case RootIncomplete:
case RootFatalErrored: {
invariant(false, 'Root did not complete. This is a bug in React.');
}
// Flow knows about invariant, so it complains if I add a break
// statement, but eslint doesn't know about invariant, so it complains
// if I do. eslint-disable-next-line no-fallthrough
case RootErrored: {
// We should have already attempted to retry this tree. If we reached
// this point, it errored again. Commit it.
commitRoot(root);
break;
}
case RootSuspended: {
markRootSuspendedAtTime(root, expirationTime);
const lastSuspendedTime = root.lastSuspendedTime;
if (expirationTime === lastSuspendedTime) {
root.nextKnownPendingLevel = getRemainingExpirationTime(finishedWork);
}
// We have an acceptable loading state. We need to figure out if we
// should immediately commit it or wait a bit.
// If we have processed new updates during this render, we may now
// have a new loading state ready. We want to ensure that we commit
// that as soon as possible.
const hasNotProcessedNewUpdates =
workInProgressRootLatestProcessedExpirationTime === Sync;
if (
hasNotProcessedNewUpdates &&
// do not delay if we're inside an act() scope
!(
__DEV__ &&
flushSuspenseFallbacksInTests &&
IsThisRendererActing.current
)
) {
// If we have not processed any new updates during this pass, then
// this is either a retry of an existing fallback state or a
// hidden tree. Hidden trees shouldn't be batched with other work
// and after that's fixed it can only be a retry. We're going to
// throttle committing retries so that we don't show too many
// loading states too quickly.
let msUntilTimeout =
globalMostRecentFallbackTime + FALLBACK_THROTTLE_MS - now();
// Don't bother with a very short suspense time.
if (msUntilTimeout > 10) {
if (workInProgressRootHasPendingPing) {
const lastPingedTime = root.lastPingedTime;
if (lastPingedTime === NoWork || lastPingedTime >= expirationTime) {
// This render was pinged but we didn't get to restart
// earlier so try restarting now instead.
root.lastPingedTime = expirationTime;
prepareFreshStack(root, expirationTime);
break;
}
}
const nextTime = getNextRootExpirationTimeToWorkOn(root);
if (nextTime !== NoWork && nextTime !== expirationTime) {
// There's additional work on this root.
break;
}
if (
lastSuspendedTime !== NoWork &&
lastSuspendedTime !== expirationTime
) {
// We should prefer to render the fallback of at the last
// suspended level. Ping the last suspended level to try
// rendering it again.
root.lastPingedTime = lastSuspendedTime;
break;
}
// The render is suspended, it hasn't timed out, and there's no
// lower priority work to do. Instead of committing the fallback
// immediately, wait for more data to arrive.
root.timeoutHandle = scheduleTimeout(
commitRoot.bind(null, root),
msUntilTimeout,
);
break;
}
}
// The work expired. Commit immediately.
commitRoot(root);
break;
}
case RootSuspendedWithDelay: {
markRootSuspendedAtTime(root, expirationTime);
const lastSuspendedTime = root.lastSuspendedTime;
if (expirationTime === lastSuspendedTime) {
root.nextKnownPendingLevel = getRemainingExpirationTime(finishedWork);
}
if (
// do not delay if we're inside an act() scope
!(
__DEV__ &&
flushSuspenseFallbacksInTests &&
IsThisRendererActing.current
)
) {
// We're suspended in a state that should be avoided. We'll try to
// avoid committing it for as long as the timeouts let us.
if (workInProgressRootHasPendingPing) {
const lastPingedTime = root.lastPingedTime;
if (lastPingedTime === NoWork || lastPingedTime >= expirationTime) {
// This render was pinged but we didn't get to restart earlier
// so try restarting now instead.
root.lastPingedTime = expirationTime;
prepareFreshStack(root, expirationTime);
break;
}
}
const nextTime = getNextRootExpirationTimeToWorkOn(root);
if (nextTime !== NoWork && nextTime !== expirationTime) {
// There's additional work on this root.
break;
}
if (
lastSuspendedTime !== NoWork &&
lastSuspendedTime !== expirationTime
) {
// We should prefer to render the fallback of at the last
// suspended level. Ping the last suspended level to try
// rendering it again.
root.lastPingedTime = lastSuspendedTime;
break;
}
let msUntilTimeout;
if (workInProgressRootLatestSuspenseTimeout !== Sync) {
// We have processed a suspense config whose expiration time we
// can use as the timeout.
msUntilTimeout =
expirationTimeToMs(workInProgressRootLatestSuspenseTimeout) - now();
} else if (workInProgressRootLatestProcessedExpirationTime === Sync) {
// This should never normally happen because only new updates
// cause delayed states, so we should have processed something.
// However, this could also happen in an offscreen tree.
msUntilTimeout = 0;
} else {
// If we don't have a suspense config, we're going to use a
// heuristic to determine how long we can suspend.
const eventTimeMs: number = inferTimeFromExpirationTime(
workInProgressRootLatestProcessedExpirationTime,
);
const currentTimeMs = now();
const timeUntilExpirationMs =
expirationTimeToMs(expirationTime) - currentTimeMs;
let timeElapsed = currentTimeMs - eventTimeMs;
if (timeElapsed < 0) {
// We get this wrong some time since we estimate the time.
timeElapsed = 0;
}
msUntilTimeout = jnd(timeElapsed) - timeElapsed;
// Clamp the timeout to the expiration time. TODO: Once the
// event time is exact instead of inferred from expiration time
// we don't need this.
if (timeUntilExpirationMs < msUntilTimeout) {
msUntilTimeout = timeUntilExpirationMs;
}
}
// Don't bother with a very short suspense time.
if (msUntilTimeout > 10) {
// The render is suspended, it hasn't timed out, and there's no
// lower priority work to do. Instead of committing the fallback
// immediately, wait for more data to arrive.
root.timeoutHandle = scheduleTimeout(
commitRoot.bind(null, root),
msUntilTimeout,
);
break;
}
}
// The work expired. Commit immediately.
commitRoot(root);
break;
}
case RootCompleted: {
// The work completed. Ready to commit.
if (
// do not delay if we're inside an act() scope
!(
__DEV__ &&
flushSuspenseFallbacksInTests &&
IsThisRendererActing.current
) &&
workInProgressRootLatestProcessedExpirationTime !== Sync &&
workInProgressRootCanSuspendUsingConfig !== null
) {
// If we have exceeded the minimum loading delay, which probably
// means we have shown a spinner already, we might have to suspend
// a bit longer to ensure that the spinner is shown for
// enough time.
const msUntilTimeout = computeMsUntilSuspenseLoadingDelay(
workInProgressRootLatestProcessedExpirationTime,
expirationTime,
workInProgressRootCanSuspendUsingConfig,
);
if (msUntilTimeout > 10) {
markRootSuspendedAtTime(root, expirationTime);
root.timeoutHandle = scheduleTimeout(
commitRoot.bind(null, root),
msUntilTimeout,
);
break;
}
}
commitRoot(root);
break;
}
default: {
invariant(false, 'Unknown root exit status.');
}
}
}
// This is the entry point for synchronous tasks that don't go
// through Scheduler
function performSyncWorkOnRoot(root) {
invariant(
(executionContext & (RenderContext | CommitContext)) === NoContext,
'Should not already be working.',
);
flushPassiveEffects();
const lastExpiredTime = root.lastExpiredTime;
let expirationTime;
if (lastExpiredTime !== NoWork) {
// There's expired work on this root. Check if we have a partial tree
// that we can reuse.
if (
root === workInProgressRoot &&
renderExpirationTime >= lastExpiredTime
) {
// There's a partial tree with equal or greater than priority than the
// expired level. Finish rendering it before rendering the rest of the
// expired work.
expirationTime = renderExpirationTime;
} else {
// Start a fresh tree.
expirationTime = lastExpiredTime;
}
} else {
// There's no expired work. This must be a new, synchronous render.
expirationTime = Sync;
}
let exitStatus = renderRootSync(root, expirationTime);
if (root.tag !== LegacyRoot && exitStatus === RootErrored) {
// If something threw an error, try rendering one more time. We'll
// render synchronously to block concurrent data mutations, and we'll
// render at Idle (or lower) so that all pending updates are included.
// If it still fails after the second attempt, we'll give up and commit
// the resulting tree.
expirationTime = expirationTime > Idle ? Idle : expirationTime;
exitStatus = renderRootSync(root, expirationTime);
}
if (exitStatus === RootFatalErrored) {
const fatalError = workInProgressRootFatalError;
prepareFreshStack(root, expirationTime);
markRootSuspendedAtTime(root, expirationTime);