-
-
Notifications
You must be signed in to change notification settings - Fork 3.5k
/
Collection.ts
355 lines (325 loc) · 11.6 KB
/
Collection.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
import type { Constructor, TBBox } from './typedefs';
import { removeFromArray } from './util/internals';
import { Point } from './Point';
import type { ActiveSelection } from './shapes/ActiveSelection';
import type { Group } from './shapes/Group';
import type { InteractiveFabricObject } from './shapes/Object/InteractiveObject';
import type { FabricObject } from './shapes/Object/FabricObject';
export const isCollection = (
fabricObject?: FabricObject
): fabricObject is Group | ActiveSelection => {
return !!fabricObject && Array.isArray((fabricObject as Group)._objects);
};
export function createCollectionMixin<TBase extends Constructor>(Base: TBase) {
class Collection extends Base {
/**
* @type {FabricObject[]}
* @TODO needs to end up in the constructor too
*/
_objects: FabricObject[] = [];
// eslint-disable-next-line @typescript-eslint/no-unused-vars
_onObjectAdded(object: FabricObject) {
// subclasses should override this method
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
_onObjectRemoved(object: FabricObject) {
// subclasses should override this method
}
// eslint-disable-next-line @typescript-eslint/no-unused-vars
_onStackOrderChanged(object: FabricObject) {
// subclasses should override this method
}
/**
* Adds objects to collection
* Objects should be instances of (or inherit from) FabricObject
* @param {...FabricObject[]} objects to add
* @returns {number} new array length
*/
add(...objects: FabricObject[]): number {
const size = this._objects.push(...objects);
objects.forEach((object) => this._onObjectAdded(object));
return size;
}
/**
* Inserts an object into collection at specified index
* @param {number} index Index to insert object at
* @param {...FabricObject[]} objects Object(s) to insert
* @returns {number} new array length
*/
insertAt(index: number, ...objects: FabricObject[]) {
this._objects.splice(index, 0, ...objects);
objects.forEach((object) => this._onObjectAdded(object));
return this._objects.length;
}
/**
* Removes objects from a collection, then renders canvas (if `renderOnAddRemove` is not `false`)
* @private
* @param {...FabricObject[]} objects objects to remove
* @returns {FabricObject[]} removed objects
*/
remove(...objects: FabricObject[]) {
const array = this._objects,
removed: FabricObject[] = [];
objects.forEach((object) => {
const index = array.indexOf(object);
// only call onObjectRemoved if an object was actually removed
if (index !== -1) {
array.splice(index, 1);
removed.push(object);
this._onObjectRemoved(object);
}
});
return removed;
}
/**
* Executes given function for each object in this group
* A simple shortcut for getObjects().forEach, before es6 was more complicated,
* now is just a shortcut.
* @param {Function} callback
* Callback invoked with current object as first argument,
* index - as second and an array of all objects - as third.
*/
forEachObject(
callback: (
object: FabricObject,
index: number,
array: FabricObject[]
) => any
) {
this.getObjects().forEach((object, index, objects) =>
callback(object, index, objects)
);
}
/**
* Returns an array of children objects of this instance
* @param {...String} [types] When specified, only objects of these types are returned
* @return {Array}
*/
getObjects(...types: string[]) {
if (types.length === 0) {
return [...this._objects];
}
return this._objects.filter((o) => o.isType(...types));
}
/**
* Returns object at specified index
* @param {Number} index
* @return {Object} object at index
*/
item(index: number) {
return this._objects[index];
}
/**
* Returns true if collection contains no objects
* @return {Boolean} true if collection is empty
*/
isEmpty() {
return this._objects.length === 0;
}
/**
* Returns a size of a collection (i.e: length of an array containing its objects)
* @return {Number} Collection size
*/
size() {
return this._objects.length;
}
/**
* Returns true if collection contains an object.\
* **Prefer using {@link FabricObject#isDescendantOf} for performance reasons**
* instead of `a.contains(b)` use `b.isDescendantOf(a)`
* @param {Object} object Object to check against
* @param {Boolean} [deep=false] `true` to check all descendants, `false` to check only `_objects`
* @return {Boolean} `true` if collection contains an object
*/
contains(object: FabricObject, deep?: boolean): boolean {
if (this._objects.includes(object)) {
return true;
} else if (deep) {
return this._objects.some(
(obj) =>
obj instanceof Collection &&
(obj as unknown as Collection).contains(object, true)
);
}
return false;
}
/**
* Returns number representation of a collection complexity
* @return {Number} complexity
*/
complexity() {
return this._objects.reduce((memo, current) => {
memo += current.complexity ? current.complexity() : 0;
return memo;
}, 0);
}
/**
* Moves an object or the objects of a multiple selection
* to the bottom of the stack of drawn objects
* @param {fabric.Object} object Object to send to back
* @returns {boolean} true if change occurred
*/
sendObjectToBack(object: FabricObject) {
if (!object || object === this._objects[0]) {
return false;
}
removeFromArray(this._objects, object);
this._objects.unshift(object);
this._onStackOrderChanged(object);
return true;
}
/**
* Moves an object or the objects of a multiple selection
* to the top of the stack of drawn objects
* @param {fabric.Object} object Object to send
* @returns {boolean} true if change occurred
*/
bringObjectToFront(object: FabricObject) {
if (!object || object === this._objects[this._objects.length - 1]) {
return false;
}
removeFromArray(this._objects, object);
this._objects.push(object);
this._onStackOrderChanged(object);
return true;
}
/**
* Moves an object or a selection down in stack of drawn objects
* An optional parameter, `intersecting` allows to move the object in behind
* the first intersecting object. Where intersection is calculated with
* bounding box. If no intersection is found, there will not be change in the
* stack.
* @param {fabric.Object} object Object to send
* @param {boolean} [intersecting] If `true`, send object behind next lower intersecting object
* @returns {boolean} true if change occurred
*/
sendObjectBackwards(object: FabricObject, intersecting?: boolean) {
if (!object) {
return false;
}
const idx = this._objects.indexOf(object);
if (idx !== 0) {
// if object is not on the bottom of stack
const newIdx = this.findNewLowerIndex(object, idx, intersecting);
removeFromArray(this._objects, object);
this._objects.splice(newIdx, 0, object);
this._onStackOrderChanged(object);
return true;
}
return false;
}
/**
* Moves an object or a selection up in stack of drawn objects
* An optional parameter, intersecting allows to move the object in front
* of the first intersecting object. Where intersection is calculated with
* bounding box. If no intersection is found, there will not be change in the
* stack.
* @param {fabric.Object} object Object to send
* @param {boolean} [intersecting] If `true`, send object in front of next upper intersecting object
* @returns {boolean} true if change occurred
*/
bringObjectForward(object: FabricObject, intersecting?: boolean) {
if (!object) {
return false;
}
const idx = this._objects.indexOf(object);
if (idx !== this._objects.length - 1) {
// if object is not on top of stack (last item in an array)
const newIdx = this.findNewUpperIndex(object, idx, intersecting);
removeFromArray(this._objects, object);
this._objects.splice(newIdx, 0, object);
this._onStackOrderChanged(object);
return true;
}
return false;
}
/**
* Moves an object to specified level in stack of drawn objects
* @param {fabric.Object} object Object to send
* @param {number} index Position to move to
* @returns {boolean} true if change occurred
*/
moveObjectTo(object: FabricObject, index: number) {
if (object === this._objects[index]) {
return false;
}
removeFromArray(this._objects, object);
this._objects.splice(index, 0, object);
this._onStackOrderChanged(object);
return true;
}
findNewLowerIndex(
object: FabricObject,
idx: number,
intersecting?: boolean
) {
let newIdx;
if (intersecting) {
newIdx = idx;
// traverse down the stack looking for the nearest intersecting object
for (let i = idx - 1; i >= 0; --i) {
if (object.isOverlapping(this._objects[i])) {
newIdx = i;
break;
}
}
} else {
newIdx = idx - 1;
}
return newIdx;
}
findNewUpperIndex(
object: FabricObject,
idx: number,
intersecting?: boolean
) {
let newIdx;
if (intersecting) {
newIdx = idx;
// traverse up the stack looking for the nearest intersecting object
for (let i = idx + 1; i < this._objects.length; ++i) {
if (object.isOverlapping(this._objects[i])) {
newIdx = i;
break;
}
}
} else {
newIdx = idx + 1;
}
return newIdx;
}
/**
* Given a bounding box, return all the objects of the collection that are contained in the bounding box.
* If `includeIntersecting` is true, return also the objects that intersect the bounding box as well.
* This is meant to work with selection. Is not a generic method.
* @param {TBBox} bbox a bounding box in scene coordinates
* @param {{ includeIntersecting?: boolean }} options an object with includeIntersecting
* @returns array of objects contained in the bounding box, ordered from top to bottom stacking wise
*/
collectObjects(
{ left, top, width, height }: TBBox,
{ includeIntersecting = true }: { includeIntersecting?: boolean } = {}
) {
const objects: InteractiveFabricObject[] = [],
tl = new Point(left, top),
br = tl.add(new Point(width, height));
// we iterate reverse order to collect top first in case of click.
for (let i = this._objects.length - 1; i >= 0; i--) {
const object = this._objects[i] as unknown as InteractiveFabricObject;
if (
object.selectable &&
object.visible &&
((includeIntersecting && object.intersectsWithRect(tl, br)) ||
object.isContainedWithinRect(tl, br) ||
(includeIntersecting && object.containsPoint(tl)) ||
(includeIntersecting && object.containsPoint(br)))
) {
objects.push(object);
}
}
return objects;
}
}
// https://github.com/microsoft/TypeScript/issues/32080
return Collection as typeof Collection & TBase;
}